Library / Bestiary

Tiger, Dire

CR 8.00 Animal N Large
This large tiger grumbles a warning as it crouches. Two saber-like fangs jut downward from its powerful jaws.
STR
27
DEX
15
CON
17
INT
2
WIS
12
CHA
10
HP
105 (14d8+42)
AC
17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
Speed
40 ft.
Init
+6
Melee
2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19-20 plus grab)
Space
10 ft.
Reach
5 ft.
BAB
+10
CMB
+19 (+23 grapple)
CMD
31 (35 vs. trip)
Fort
+12
Ref
+11
Will
+5
Racial Modifiers
+4 Acrobatics, +4 Stealth (+8 in tall grass)

pounce

rake (2 claws +18, 2d4+8)

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Run from Feat

<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13

Details
Type
Animal
Alignment
N
Size
Large
Environment
any forests, plains, and swamps
Organization
solitary or pair
Treasure
none
Senses
low-light vision, scent; Perception +12
Source
Bestiary
Sources Used in This Record
6 House/Core
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Run (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.