Tiger, Dire
- HP
- 105 (14d8+42)
- AC
- 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
- Speed
- 40 ft.
- Init
- +6
- Melee
- 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19-20 plus grab)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +10
- CMB
- +19 (+23 grapple)
- CMD
- 31 (35 vs. trip)
- Fort
- +12
- Ref
- +11
- Will
- +5
- Racial Modifiers
- +4 Acrobatics, +4 Stealth (+8 in tall grass)
rake (2 claws +18, 2d4+8)
Improved Critical (bite), Improved Initiative, Run, Skill Focus (Stealth), Skill Focus (Stealth), Weapon Focus (bite, claw)
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13
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Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Run (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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