Library / Bestiary

Titan, Thanatotic

CR 22.00 Outsider CE Colossal
This titanic, armored figure wields an immense axe. Its hands end in claws, and its voice thunders with ruinous power.

Some believe that the titans were the first children of the gods—if this myth is true, then the fact that they waged war upon the gods becomes even more tragic. After they were betrayed to the gods by their own kin, the Thanatotic titans were banished into the Abyss. Today, they seethe with jealousy that their Elysian kin are allowed to wander the planes at will, while they can leave their Abyssal realm only by stealth. Now, these powerful outsiders spend much of their time brooding, fighting among themselves, and waging war for control of Abyssal realms against the legions of various demon lords.

Thanatotic titans see themselves as the true icons worthy of worship. Some work to found personal cults among mortals, while others simply wage unending crusades against the minions of the gods.

STR
49
DEX
10
CON
41
INT
27
WIS
20
CHA
24
HP
471 (23d10+345)
AC
38, touch 2, flat-footed 38 (+12 armor, +24 natural, -8 size)
Speed
60 ft. (40 ft. in armor)
Init
+4
Melee
+3 unholy battleaxe +37/+32/+27/+22 (6d6+22/19-20/&times;3), claw +29 (2d8+9) or<p class="stat-block-2">2 claws +34 (2d8+19)</p>
Ranged
rock +16/+11/+6/+1 (2d6+19)
Space
30 ft.
Reach
30 ft.
BAB
+23
CMB
+50
CMD
60
Fort
+22
Ref
+15
Will
+20; +8 resistance vs. mind-affecting
DR
15/lawful and epic
SR
33

Godslayer — When a thanatotic titan damages a creature capable of casting divine spells, that creature must make a DC 28 Will save or be unable to cast any divine spells for 1d4 rounds and be shaken. If the save is successful, the creature struck is merely shaken for 1 round. A thanatotic titan's attacks are treated as epic and evil for the purposes of overcoming damage reduction. The save DC is Charisma-based.

rock-throwing (100 ft.)

trample (2d8+28, DC 40)

change shape (any humanoid, alter self)

Bluff +33, Craft (any one) +34, Diplomacy +30, Intimidate +30, Knowledge (arcana, history, places) +34, Knowledge (religion) +31, Perception +31, Sense Motive +31, Spellcraft +34, Stealth +5, Use Magic Device +33

spell-like abilities:
Constant—Air Walk, Constant—Mind Blank, Constant—Spell Turning, Constant—True Seeing, At will—Bestow Curse, At will—Break Enchantment, At will—Divination, At will—Dispel Magic, Greater, At will—Sending, 3/day—Disintegrate, 3/day—Scrying, Greater, 3/day—Heal, 3/day—Suggestion, Mass, 1/day—Planar Ally, Greater, 1/day—Imprisonment, 1/day—Meteor Swarm, 1/day—True Resurrection
Details
Type
Outsider
Alignment
CE
Size
Colossal
Environment
any (Abyss)
Organization
solitary, pair, or war band (3-6)
Treasure
standard (+3 full plate, +3 unholy battleaxe, other treasure)
Senses
darkvision 120 ft., true seeing; Perception +31
Languages
Abyssal, Celestial, Common; telepathy 300 ft.
Source
Bestiary 2
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.