Toad, Glacier
Glacier toads are strange, magical cousins of the more common giant toads. None can say for certain whether they were bred, or evolved from exposure to elemental energies. Glacier toads have no practical use for most treasure, but have a fondness for shiny objects like gems and glowing items.
- HP
- 73 (7d10+35)
- AC
- 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size)
- Speed
- 30 ft., swim 15 ft.
- Init
- +1
- Melee
- bite +13 (2d6+9 plus 1d6 cold and grab)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +7
- CMB
- +14 (+18 grapple)
- CMD
- 25 (29 vs. trip)
- Fort
- +10
- Ref
- +8
- Will
- +3
- Racial Modifiers
- +4 Acrobatics, (+8 jumping), +4 Stealth (+12 in snow)
swallow whole (1d4 bludgeoning and 1d6 cold, AC 14, 7 hp)
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Acrobatics +9 (+13 jumping), Perception +11, Stealth +6 (+14 in snow), Swim +14
- Type
- Magical Beast
- Alignment
- N
- Size
- Large
- Environment
- cold hills or glaciers
- Organization
- solitary, pair, or knot (3-12)
- Treasure
- standard
- Senses
- low-light vision, scent; Perception +11
- Languages
- Aklo
- Source
- Bestiary 2
-
Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
Loading references...