Library / Bestiary

Tortoise, Immense

CR 8.00 Animal N Colossal
Plants and even trees grow atop the shell of this massive tortoise, which gazes about with dull, placid eyes.

These immense, ancient tortoises never stop growing.

STR
40
DEX
7
CON
24
INT
2
WIS
11
CHA
9
HP
126 (11d8+77)
AC
25, touch 0, flat-footed 25 (–2 Dex, +25 natural, –8 size)
Speed
20 ft.
Init
–2
Melee
bite +15 (4d6+22/19–20)
Space
30 ft.
Reach
30 ft.
BAB
+8
CMB
+31
CMD
39 (43 vs. trip)
Fort
+16
Ref
+5
Will
+3
Racial Modifiers
–4 Perception for sound–based checks

trample (2d8 + 22, DC 30)

buoyant

shell

slow and steady (see giant tortoise)

Critical Focus from Feat

<p class="stat-block-1"> You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.</p>

Endurance from Feat

<p class="stat-block-1"> You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.</p><p class="stat-block-2">You may sleep in light or medium armor without becoming fatigued.</p>

Great Fortitude from Feat

<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> Once per day, you may reroll a Fortitude save. You must decide to use this ability before the results are revealed. You must take the second roll, even if it is worse.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Perception +14 (+10 for sound–based checks)

Details
Type
Animal
Alignment
N
Size
Colossal
Environment
warm islands
Organization
solitary
Treasure
none
Senses
low-light vision; Perception +14
Source
Bestiary 4
Sources Used in This Record
6 House/Core
  • Uses feat: Critical Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Endurance (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Great Fortitude (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Great Fortitude (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.