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Troll, Moss

CR 3.00 Humanoid CE Large HD 4
This large and lanky moss-colored humanoid has an elongated, toothy snout and appears to be covered in bits of foliage.

Moss trolls are bent and gangly creatures. They are smaller and thinner than normal trolls, yet their arms are unusually long and spindly for the creatures' size. Their flesh supports the growth of moss and mold as surely as tree bark.

Although their appetites are notoriously powerful, moss trolls are sly killers rather than simple brutes. They travel in the trees, singing, climbing, and jumping with unnerving ease. When a moss troll spots prey, it reaches or leaps down from above, heedless of dropping great distances in its eagerness to sate its ravenous appetite.

Moss trolls are fearless except in the face of fire, which does not stop a hungry moss troll from attacking, but can often cause a wounded one to retreat. However, those who fight moss trolls may be unpleasantly surprised to learn that acid has no special effect on a moss troll's regeneration.

Moss trolls not only hunt from the trees, but also live, breed, and hide their treasure among the branches. Their weirdly long arms allow them to attack foes on the ground without ever needing to set foot on the earth themselves. Young moss trolls are adept at climbing and acrobatics, as much as they are at eating and killing. Like other trolls, adult moss trolls often drive juveniles away after training them to hunt and fight. Gangs and troops of moss trolls exist only where food is plentiful. While moss trolls can digest almost any organic material, they prefer fresh meat—particularly when said meat is served still alive and squirming after a particularly invigorating session of stalking and torture.

A moss troll is 9 feet tall and weighs 550 pounds.

HP
30 (4d8+12); regeneration 5 (fire)
AC
15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size)
Init
+4 (+8 when climbing trees)
Speed
30 ft., climb 10 ft.
Fort
+7
Ref
+5
Will
+4
BAB
+3
CMB
+7
CMD
21
Melee
bite +5 (1d4+3), 2 claws +5 (1d4+3)
Space
10 ft.
Reach
10 ft. (15 ft. with claws)
Racial Modifiers
+2 Acrobatics, +4 Stealth (+8 in vegetation)
str
16
+3
dex
19
+4
con
16
+3
int
9
-1
wis
12
+1
cha
7
-2

Weapons: Simple

change shape (mossy tree; tree shape)

Tree Climber — When climbing trees and other foliage, a moss troll's climb speed increases to 30 feet. If a moss troll falls while climbing in trees, it ignores the first 30 feet it falls for the purposes of calculating total damage from the fall. While climbing in trees, a moss troll gains a +4 racial bonus on initiative checks.

Universal Monster Rules

Change Shape (mossy tree; tree shape) Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.

Special Abilities

Tree Climber from text
When climbing trees and other foliage, a moss troll's climb speed increases to 30 feet. If a moss troll falls while climbing in trees, it ignores the first 30 feet it falls for the purposes of calculating total damage from the fall. While climbing in trees, a moss troll gains a +4 racial bonus on initiative checks.

Feats, Traits & Items

Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.

Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will

Acrobatics +7, Climb +11, Intimidate +5, Perception +5, Stealth +5 (+9 in vegetation)

Details
Type
Humanoid
Alignment
CE
Size
Large
Environment
cold or temperate forests
Organization
solitary, gang (2-3), or troop (4-8)
Treasure
standard
Senses
darkvision 60 ft., low-light vision, scent; Perception +5
Languages
Giant
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
View references and cross-links for Troll, Moss

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