Trox
Base Statistics When not raging, the trox's statistics are
AC 12, touch 10, flat-footed 11
hp 15
Fort +4
Will +0; warhammer +5 (2d6+5/×3)
Str 21
Con 14
CMB +7
CMD 18
Skills Climb +9.
Trox were once members of a much smaller and more docile race of subterranean burrowers, but were long ago enslaved by the duergar and bred into useful brutes. Eventually, several clans of trox were able to escape their slavers and reach the surface world, though they found the creatures above were just as eager to enslave them. Most trox still live a life of servitude. A free trox tends to be loyal to its true friends and inquisitive, though it can harbor deep grudges and resentments.
Trox are defined by their class levels—they do not possess racial Hit Dice. Despite having no racial Hit Dice, trox are powerful creatures and their CR is 2 higher than a human of the same level. All trox have the following racial traits.
- HP
- 17 (1d12+5)
- AC
- 10, touch 8, flat-footed 9 (+2 armor, +1 Dex, –2 rage, –1 size)
- Speed
- 40 ft., burrow 20 ft.
- Init
- +1
- Melee
- warhammer +7 (2d6+7/×3)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +1
- CMB
- +9 (+11 grapple)
- CMD
- 18 (20 vs. grapple)
- Fort
- +6
- Ref
- +1
- Will
- +2
Weapons: Simple
Frenzy — : Once per day when a trox takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a -2 penalty to AC.
rage (6 rounds/day)
fast movement
Grabbing Appendages — : A trox's smaller arms are useful for little more than aiding grappling. Trox gain Improved Grapple as a bonus feat, and can maintain a grapple and still make attacks with their main arms.
<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
Climb +11, Intimidate +2, Survival +4
- Type
- Monstrous Humanoid
- Alignment
- CN
- Size
- Large
- Environment
- tropical deserts
- Organization
- solitary, band (2–8), or clan (9–20)
- Treasure
- NPC gear (leather armor, warhammer, other treasure)
- Senses
- darkvision 60 ft.; Perception +0
- Languages
- Terran
- Source
- Bestiary 4
-
Uses feat: Improved Grapple (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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