Library / Bestiary

Udaeus

CR 4.00 Humanoid N Medium
This armored humanoid has skin resembling white bone, carved with images of weapons and dragons.

An udaeus (plural udaeoi) is a fierce humanoid who's obsessed with perfecting its skills at war. The first udaeoi were obedient warriors created by a deity out of dragon teeth, but now they are a distinct race and capable of reproducing on their own. Though an udaeus loves combat and is eager to demonstrate its abilities, it is violent only when it's in an honorable battle; only a desperate or manipulated udaeus would resort to thuggery.

Udaeoi resemble tall, athletic humans with bone-white skin and black hair. They mark themselves with tattoos or brands, usually of weapons, dragons, or battle scenes. When an udaeus hardens its flesh with its innate magic, these markings look like carvings and cracks in a marble statue. Udaeoi might hire themselves out as mercenaries or serve as soldiers in a local army. Udaeoi prefer to fight alongside their own kind, and a squadron usually comprises members of the same fighting company or family unit.

STR
17
DEX
13
CON
16
INT
10
WIS
12
CHA
9
HP
38 (4d8+20); fast healing 1
AC
22, touch 11, flat-footed 21 (+7 armor, +1 Dex, +1 natural, +3 shield)
Speed
20 ft.
Init
+1
Melee
+1 shortspear +9 (1d6+6)
Ranged
mwk javelin +5 (1d6+3)
BAB
+3
CMB
+6
CMD
17
Fort
+7
Ref
+2
Will
+2

Weapons: Simple

Infuse Arms and Armor — Any improvised weapon an udaeus wields is treated as a comparable normal weapon. Any normal weapon an udaeus wields is treated as a masterwork weapon. Any masterwork weapon it wields is treated as a weapon with a magical +1 enhancement bonus. Any weapon with a magical enhancement bonus it wields is treated as though its enhancement bonus were 1 higher than its actual value (to a maximum of +6). This ability also applies to armor and shields (normal is treated as masterwork, masterwork is treated as +1, and +1 or higher is treated as 1 higher than actual).

mythic power (1/day, surge +1d6)

Armor and Weapon Training — Udaeoi are proficient with simple weapons, martial weapons, light armor, medium armor, heavy armor, and shields (including tower shields).

Fighter Training — An udaeus counts its racial Hit Dice as fighter levels for the purpose of qualifying for feats. If it has levels in fighter, these HIt Dice stack.

Endurance, Weapon FocusM (shortspear), Weapon Specialization (shortspear)

Endurance from Feat

<p class="stat-block-1"> You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.</p><p class="stat-block-2">You may sleep in light or medium armor without becoming fatigued.</p>

<p class="stat-block-1"> You gain a +2 bonus on all damage rolls you make using the selected weapon.</p>

Intimidate +3, Perception +5

spell-like abilities:
1/day—Barkskin, 1/day—True Strike
Details
Type
Humanoid
Alignment
N
Size
Medium
Environment
any land or urban
Organization
solitary, pair, or squadron (3–12)
Treasure
NPC gear (mwk shortspear, mwk breastplate, mwk heavy steel shield, 4 javelins, other treasure)
Senses
low-light vision; Perception +5
Languages
Celestial, Common
Source
Bestiary 4
Sources Used in This Record
4 House/Core
  • Uses feat: Endurance (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Specialization (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Barkskin (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: True Strike (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.