Udaeus
Description
An udaeus (plural udaeoi) is a fierce humanoid who's obsessed with perfecting its skills at war. The first udaeoi were obedient warriors created by a deity out of dragon teeth, but now they are a distinct race and capable of reproducing on their own. Though an udaeus loves combat and is eager to demonstrate its abilities, it is violent only when it's in an honorable battle; only a desperate or manipulated udaeus would resort to thuggery.
Udaeoi resemble tall, athletic humans with bone-white skin and black hair. They mark themselves with tattoos or brands, usually of weapons, dragons, or battle scenes. When an udaeus hardens its flesh with its innate magic, these markings look like carvings and cracks in a marble statue. Udaeoi might hire themselves out as mercenaries or serve as soldiers in a local army. Udaeoi prefer to fight alongside their own kind, and a squadron usually comprises members of the same fighting company or family unit.
Combat Stats
- Melee
- +1 shortspear +9 (1d6+6)
- Ranged
- mwk javelin +5 (1d6+3)
Ability Scores
Proficiencies
Weapons: Simple
Special Attacks
Infuse Arms and Armor — Any improvised weapon an udaeus wields is treated as a comparable normal weapon. Any normal weapon an udaeus wields is treated as a masterwork weapon. Any masterwork weapon it wields is treated as a weapon with a magical +1 enhancement bonus. Any weapon with a magical enhancement bonus it wields is treated as though its enhancement bonus were 1 higher than its actual value (to a maximum of +6). This ability also applies to armor and shields (normal is treated as masterwork, masterwork is treated as +1, and +1 or higher is treated as 1 higher than actual).
mythic power (1/day, surge +1d6)
Special Qualities
Armor and Weapon Training — Udaeoi are proficient with simple weapons, martial weapons, light armor, medium armor, heavy armor, and shields (including tower shields).
Fighter Training — An udaeus counts its racial Hit Dice as fighter levels for the purpose of qualifying for feats. If it has levels in fighter, these HIt Dice stack.
Feats
Endurance, Weapon Focus (shortspear), Weapon Focus, Mythic (shortspear), Weapon Specialization (shortspear)
Special Abilities
Special Abilities
Feats, Traits & Items
You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Double the bonuses on your attack rolls from Weapon Focus and Greater Weapon Focus. As a swift action, you can expend one use of mythic power to gain a bonus on attack rolls with your selected weapon equal to half your tier until the end of your turn.
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Skills
Intimidate +3, Perception +5
Spells
- Type
- Humanoid
- Alignment
- N
- Size
- Medium
- Environment
- any land or urban
- Organization
- solitary, pair, or squadron (3–12)
- Treasure
- NPC gear (mwk shortspear, mwk breastplate, mwk heavy steel shield, 4 javelins, other treasure)
- Senses
- low-light vision; Perception +5
- Languages
- Celestial, Common
- Source
- Bestiary 4