Vouivre
A vouivre is a deceptive and monstrous predator that looks like a humanoid woman from the waist up and the front end of a green-scaled dragon from the waist down. It shuns the company of its own kind, preferring evil fey (particularly water-dwelling ones such as nixies) for intelligent conversation and mundane snakes for companionship. A vouivre is 12 feet long from head to head, weighs 500 pounds, and can live 200 years.
Vouivres make their homes in small caves near calm waters. They like to decorate their lairs with shiny coins, jewelry, and bright silks. One might place some of its treasure in the water outside to lure in curious humanoids, and bathe in these waters as a further enticement, hiding its reptilian half until prey is within striking distance. Because a vouivre can breathe water or air (from either head), it often grabs a creature, then retreats underwater to wait for the opponent to drown. It prefers humanoid flesh, but will feed on any available warm-blooded prey. Vouivres have an affinity for music, and their magic is often accompanied by singing or subtle musical vibrations from their scales.
When a vouivre dies, its dragon head disgorges a 2-foot-diameter glassy egg. After around 6 weeks, the egg hatches into one or two vouivres, which take 7 years to reach maturity. These offspring resemble humanoids the mother has eaten, so it prefers to feast on attractive and strong victims. The young also adapt to the appearance of nearby reptilian creatures.
- HP
- 152 (16d10+64)
- AC
- 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, –1 size)
- Speed
- 30 ft., fly 40 ft. (poor), swim 50 ft.
- Init
- +5
- Melee
- bite +20 (3d6+4 plus grab), 2 claws +20 (2d6+4/19–20), 2 wings +14 (1d8+2)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +16
- CMB
- +21 (+25 grapple)
- CMD
- 32 (can't be tripped)
- Fort
- +9
- Ref
- +11
- Will
- +14; +4 vs. mind-affecting effects
- Defensive Abilities
- unwavering mind
Weapons: Simple
breath weapon (30-ft. cone, 8d6 fire, Reflex DC 22 half, usable every 1d4 rounds)
Snake Empathy — A vouivre can communicate and empathize with snakes. It can use Diplomacy to alter such an animal's attitude, and when doing so gains a +4 racial bonus on the check.
Critical Focus, Deafening Critical, Great Fortitude, Improved Critical (claw), Improved Initiative, Iron Will, Weapon Focus (claw), Weapon Focus (claw)
<p class="stat-block-1"> You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.</p>
<p class="stat-block-1"> Whenever you score a critical hit against an opponent, the victim is permanently deafened. A successful Fortitude save reduces the deafness to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. This feat has no effect on deaf creatures. This deafness can be cured by <i>heal</i>, <i>regeneration</i>, <i>remove deafness</i>, or a similar ability.</p>
<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Bluff +20, Fly +6, Intimidate +15, Perception +17, Sense Motive +10, Stealth +12, Swim +12
- Type
- Monstrous Humanoid
- Alignment
- CE
- Size
- Large
- Environment
- temperate forests, lakes, or rivers
- Organization
- solitary or harem (1 plus 4–10 snakes)
- Treasure
- standard
- Senses
- darkvision 60 ft.; Perception +17
- Languages
- Common, Sylvan
- Source
- Bestiary 4
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Uses feat: Critical Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Deafening Critical (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Great Fortitude (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Charm Person (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Comprehend Languages (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ghost Sound (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Speak With Animals (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Charm Animal (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Shout (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Song Of Discord (Spell)House/Core — covered by the site's Section 15.
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