Library / Bestiary

Vouivre

CR 12.00 Monstrous Humanoid CE Large HD 16
One half of this creature is a nude woman, and the other is the front end of a slithering, winged dragon.

A vouivre is a deceptive and monstrous predator that looks like a humanoid woman from the waist up and the front end of a green-scaled dragon from the waist down. It shuns the company of its own kind, preferring evil fey (particularly water-dwelling ones such as nixies) for intelligent conversation and mundane snakes for companionship. A vouivre is 12 feet long from head to head, weighs 500 pounds, and can live 200 years.

Vouivres make their homes in small caves near calm waters. They like to decorate their lairs with shiny coins, jewelry, and bright silks. One might place some of its treasure in the water outside to lure in curious humanoids, and bathe in these waters as a further enticement, hiding its reptilian half until prey is within striking distance. Because a vouivre can breathe water or air (from either head), it often grabs a creature, then retreats underwater to wait for the opponent to drown. It prefers humanoid flesh, but will feed on any available warm-blooded prey. Vouivres have an affinity for music, and their magic is often accompanied by singing or subtle musical vibrations from their scales.

When a vouivre dies, its dragon head disgorges a 2-foot-diameter glassy egg. After around 6 weeks, the egg hatches into one or two vouivres, which take 7 years to reach maturity. These offspring resemble humanoids the mother has eaten, so it prefers to feast on attractive and strong victims. The young also adapt to the appearance of nearby reptilian creatures.

HP
152 (16d10+64)
AC
27, touch 10, flat-footed 26 (+1 Dex, +17 natural, –1 size)
Init
+5
Speed
30 ft., fly 40 ft. (poor), swim 50 ft.
Fort
+9
Ref
+11
Will
+14; +4 vs. mind-affecting effects
BAB
+16
CMB
+21 (+25 grapple)
CMD
32 (can't be tripped)
Melee
bite +20 (3d6+4 plus grab), 2 claws +20 (2d6+4/19–20), 2 wings +14 (1d8+2)
Space
10 ft.
Reach
10 ft.
Defensive Abilities
unwavering mind
str
19
+4
dex
13
+1
con
18
+4
int
11
+0
wis
14
+2
cha
18
+4

Weapons: Simple

breath weapon (30-ft. cone, 8d6 fire, Reflex DC 22 half, usable every 1d4 rounds)

amphibious

Snake Empathy — A vouivre can communicate and empathize with snakes. It can use Diplomacy to alter such an animal's attitude, and when doing so gains a +4 racial bonus on the check.

Universal Monster Rules

Amphibious Ex from Universal Monster Rule
Creatures with this special quality have the aquatic subtype, but they can survive indefinitely on land.
Breath Weapon (30-ft. cone, 8d6 fire, Reflex DC 22 half, usable every 1d4 rounds) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Grab (bite) Ex from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.

Special Abilities

Snake Empathy from text
A vouivre can communicate and empathize with snakes. It can use Diplomacy to alter such an animal's attitude, and when doing so gains a +4 racial bonus on the check.
Unwavering Mind from text

Feats, Traits & Items

Critical Focus from Feat

You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.

Situational: to confirm critical hits: +4 circumstance attack rolls
Deafening Critical from Feat

Whenever you score a critical hit against an opponent, the victim is permanently deafened. A successful Fortitude save reduces the deafness to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. This feat has no effect on deaf creatures. This deafness can be cured by heal, regeneration, remove deafness, or a similar ability.

Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort
Improved Critical (claw) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Weapon Focus (claw) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus
Weapon Focus (claw) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Bluff +20, Fly +6, Intimidate +15, Perception +17, Sense Motive +10, Stealth +12, Swim +12

spell-like abilities:
At will—Charm Person (DC 15), At will—Comprehend Languages, At will—Ghost Sound (DC 14), At will—Speak With Animals, 1/day—Charm Animal, 1/day—Shout (DC 18), 1/day—Song Of Discord (DC 19)
Details
Type
Monstrous Humanoid
Alignment
CE
Size
Large
Environment
temperate forests, lakes, or rivers
Organization
solitary or harem (1 plus 4–10 snakes)
Treasure
standard
Senses
darkvision 60 ft.; Perception +17
Languages
Common, Sylvan
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
15 House/Core
View references and cross-links for Vouivre

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