Library / Bestiary

Walrus

CR 3.00 Animal N Large HD 4
Two long tusks jut from the mouth of this bulky, bewhiskered creature. It walks clumsily on flippers instead of feet.

Walruses normally have gray or brown hides, fading to nearly white when immersed in cold water, and turning pink from increased blood flow when basking in the sun. A thick layer of blubber serves as protection from both predators and cold.

A typical male walrus weighs 1 to 2 tons and measures 10 feet in length, with females about a third lighter and about 9 feet long. Both sexes have tusks up to 3 feet long, and stiff whiskers used to feel out the hiding places of shellfish. A walrus lives up to 40 years.

Owing to their fearsome tusks, prodigious strength, and willingness to fight as a herd, only the most aggressive or hungry polar predators risk attacking an adult walrus. People hunt walruses for meat and for their tusks, valued for their worth as ivory and as impressive trophies in their own right.

HP
30 (4d8+12)
AC
17, touch 9, flat-footed 17 (+8 natural, –1 size)
Init
+0
Speed
10 ft., swim 40 ft.
Fort
+7
Ref
+4
Will
+2
BAB
+3
CMB
+9
CMD
19 (can't be tripped)
Melee
bite +8 (1d8+7)
Space
10 ft.
Reach
5 ft.
str
21
+5
dex
11
+0
con
16
+3
int
2
-4
wis
13
+1
cha
6
-2

Universal Monster Rules

Hold Breath Ex from Universal Monster Rule
The creature can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

Feats, Traits & Items

Endurance from Feat

You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.

You may sleep in light or medium armor without becoming fatigued.

Situational: to resist nonlethal damage from exhaustion: +4 untyped Swim
Weapon Focus (bite) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Perception +7, Swim +17

Details
Type
Animal
Alignment
N
Size
Large
Environment
cold oceans
Organization
solitary, pair, or herd (3–24)
Treasure
none
Senses
low-light vision; Perception +7
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
  • Uses feat: Endurance (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
View references and cross-links for Walrus

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.