Library / Bestiary

Walrus

CR 3.00 Animal N Large
Two long tusks jut from the mouth of this bulky, bewhiskered creature. It walks clumsily on flippers instead of feet.

Walruses normally have gray or brown hides, fading to nearly white when immersed in cold water, and turning pink from increased blood flow when basking in the sun. A thick layer of blubber serves as protection from both predators and cold.

A typical male walrus weighs 1 to 2 tons and measures 10 feet in length, with females about a third lighter and about 9 feet long. Both sexes have tusks up to 3 feet long, and stiff whiskers used to feel out the hiding places of shellfish. A walrus lives up to 40 years.

Owing to their fearsome tusks, prodigious strength, and willingness to fight as a herd, only the most aggressive or hungry polar predators risk attacking an adult walrus. People hunt walruses for meat and for their tusks, valued for their worth as ivory and as impressive trophies in their own right.

STR
21
DEX
11
CON
16
INT
2
WIS
13
CHA
6
HP
30 (4d8+12)
AC
17, touch 9, flat-footed 17 (+8 natural, –1 size)
Speed
10 ft., swim 40 ft.
Init
+0
Melee
bite +8 (1d8+7)
Space
10 ft.
Reach
5 ft.
BAB
+3
CMB
+9
CMD
19 (can't be tripped)
Fort
+7
Ref
+4
Will
+2
Endurance from Feat

<p class="stat-block-1"> You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.</p><p class="stat-block-2">You may sleep in light or medium armor without becoming fatigued.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Perception +7, Swim +17

Details
Type
Animal
Alignment
N
Size
Large
Environment
cold oceans
Organization
solitary, pair, or herd (3–24)
Treasure
none
Senses
low-light vision; Perception +7
Source
Bestiary 4
Sources Used in This Record
2 House/Core
  • Uses feat: Endurance (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.