Library / Bestiary

Wayang

CR 1/2 Humanoid CN Small
Spiralling patterns cover this shadowy humanoid's skin, and its black hair trails away in wisps.

Originating from the Shadow Plane, wayangs are pixie-like in stature with extremely gangly limbs and skin the color of deep shadow. They follow a philosophy known as "The Dissolution," which teaches that in passing they again merge into shadow.

Wayangs are defined by class levels—they don't have racial Hit Dice. Wayangs have the following racial traits.

STR
8
DEX
16
CON
12
INT
17
WIS
8
CHA
13
HP
8 (1d6+2)
AC
14, touch 14, flat-footed 11 (+3 Dex, +1 size)
Speed
20 ft.
Init
+3
Melee
dagger +0 (1d3–1/19–20)
Ranged
blowgun +4 (1)
BAB
+0
CMB
–2
CMD
11
Fort
+1
Ref
+3
Will
+1; +2 vs. shadow spells
Racial Modifiers
+2 Perception, +2 Stealth

Weapons: Simple

arcane bond (amulet)

extended illusions +1 round

Light and Dark — Once per day as an immediate action, a wayang can choose to be affected by positive and negative energy effects as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute.

shadow magic

Combat Casting from Feat

<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>

Scribe Scroll from Feat

<p class="stat-block-1"> You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. See the magic item creation rules in Magic Items for more information.</p>

Craft (alchemy) +7, Knowledge (arcana) +7, Perception +2, Spellcraft +7, Stealth +10

arcane school spell-like abilities:
(CL 1st; concentration +4)

6/day-blinding ray

wayang spell-like abilities:
1/day—Ghost Sound, 1/day—Pass Without Trace, 1/day—Ventriloquism
illusionist spells prepared:
1st—Hypnotism, 1st—Silent Image, 1st—Vanish, At will—Detect Magic, At will—Ghost Sound, At will—Read Magic
Details
Type
Humanoid
Alignment
CN
Size
Small
Environment
temperate forests
Organization
solitary, pair, tribe (3–24)
Treasure
NPC gear (blowgun with 20 darts, dagger, other treasure)
Senses
darkvision 60 ft.; Perception +2
Languages
Abyssal, Common, Draconic, Goblin, Wayang
Source
Bestiary 4
Sources Used in This Record
11 House/Core
  • Uses feat: Combat Casting (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Scribe Scroll (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ghost Sound (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Pass Without Trace (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ventriloquism (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Hypnotism (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Silent Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Vanish (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ghost Sound (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.