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Weasel, Dire

CR 3.00 Animal N Large HD 5
This bear-sized predator is long and low-slung. Its soft fur and intelligent expression contrast with its glistening fangs.

Common in a variety of environments and climates, dire weasels are larger relatives of normal weasels. They're relentless predators known for their fearless nature and killing frenzies, and are dangerous to farmsteads and settlements—they not only prey on cattle and horses, but also target humanoids. Those that do often become obsessed with the taste of that flesh and hunt such prey exclusively.

Sometimes, dire weasels are trained to be mounts by evil humanoids—usually by bugbears or hobgoblins.

Measuring 12 feet long, a dire weasel stands 4 feet tall at the shoulder and weighs around 900 pounds.

HP
32 (5d8+10)
AC
17, touch 12, flat-footed 14 (+3 Dex, +5 natural, –1 size)
Init
+3
Speed
40 ft.
Fort
+6
Ref
+7
Will
+2
BAB
+3
CMB
+9 (+13 grapple)
CMD
22 (26 vs. trip)
Melee
bite +8 (1d8+7 plus grab)
Space
10 ft.
Reach
10 ft.
Racial Modifiers
+4 Climb, +2 Perception, +6 Stealth, +2 Swim
str
21
+5
dex
16
+3
con
14
+2
int
2
-4
wis
13
+1
cha
11
+0

Universal Monster Rules

Blood Drain (1d4+1 Con) Ex from Universal Monster Rule
The creature drains blood at the end of its turn if it grapples a foe, inflicting Constitution damage.
Blood Rage Ex from Universal Monster Rule
When the creature takes damage in combat, on its next turn it can fly into a rage as a free action. It gains +2 Constitution and +2 Strength, but takes a –2 penalty to its AC. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.
Compression Ex from Universal Monster Rule
The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.
Grab (bite) Ex from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.

Feats, Traits & Items

Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Skill Focus (Perception) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Weapon Focus (bite) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Climb +9, Perception +11, Stealth +10, Swim +11

Details
Type
Animal
Alignment
N
Size
Large
Environment
any land
Organization
solitary, pair, or den (3–6)
Treasure
incidental
Senses
low-light vision, scent; Perception +11
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
3 House/Core
  • Uses feat: Combat Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
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