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Weasel, Giant

CR 1.00 Animal N Medium HD 2
The predatory nature of this wolf-sized creature is revealed by its long teeth, sleekly muscular body, and belligerent hiss.

Like their smaller cousins, giant weasels have long, slender bodies and short legs, and come in a variety of colors from reddish brown to snowy white. Giant weasels are active and tenacious predators, and have a reputation for being as clever as they are quick. Both highly aggressive and extremely territorial, they frequently attack creatures that are much larger than they are.

Giant weasels are often trained to serve as guards and mounts by various Small humanoids. Adult giant weasels can grow to be 5 feet long, stand as high as 2-1/2 feet tall at the shoulder, and weigh up to 150 pounds.

HP
9 (2d8)
AC
15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
Init
+4
Speed
40 ft.
Fort
+3
Ref
+7
Will
+1
BAB
+1
CMB
+3 (+7 grapple)
CMD
17 (21 vs. trip)
Melee
bite +5 (1d6+3 plus grab)
Racial Modifiers
+4 Climb, +2 Perception, +6 Stealth, +2 Swim
str
14
+2
dex
19
+4
con
10
+0
int
2
-4
wis
13
+1
cha
11
+0

blood drain (1d2 Con)

grab

Universal Monster Rules

Blood Drain (1d2 Con) Ex from Universal Monster Rule
The creature drains blood at the end of its turn if it grapples a foe, inflicting Constitution damage.
Compression Ex from Universal Monster Rule
The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.
Grab (bite) Ex from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.

Feats, Traits & Items

Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Climb +6, Perception +7, Stealth +10, Swim +8

Details
Type
Animal
Alignment
N
Size
Medium
Environment
any land
Organization
solitary, pair, or den (3–6)
Treasure
incidental
Senses
low-light vision, scent; Perception +7
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
1 House/Core
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