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Werebat (Human Form)

CR 3.00 Humanoid NE Medium HD 3
HP
23 (3d8+6)
AC
14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
Init
+2
Speed
30 ft.
Fort
+3
Ref
+5 (+1 vs. traps)
Will
+3
BAB
+2
CMB
+4
CMD
16
Melee
mwk short sword +6 (1d6+2/19–20)
Ranged
mwk shortbow +5 (1d6/×3)
Defensive Abilities
evasion, trap sense +1
str
14
+2
dex
15
+2
con
15
+2
int
10
+0
wis
14
+2
cha
6
-2

Weapons: Simple

sneak attack +2d6

change shape (human, hybrid, and bat; polymorph)

lycanthropic empathy (bats and dire bats)

rogue talents (ledge walker)

trapfinding +1

Universal Monster Rules

Change Shape (human, hybrid, and bat; polymorph) Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.
Lycanthropic Empathy (bats and dire bats) Ex from Universal Monster Rule
In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal's attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.

Special Abilities

Evasion from text
Rogue Talents (ledge walker) from text
Sneak Attack +2d6 from text
Trap Sense +1 from text
Trapfinding +1 from text

Feats, Traits & Items

Agile Maneuvers from Feat

You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your Strength bonus.

Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Weapon Focus (short sword) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Acrobatics +8, Climb +8, Disable Device +8, Disguise +4, Handle Animal +1, Intimidate +4, Perception +8, Sense Motive +8, Sleight of Hand +8, Stealth +8

Details
Type
Humanoid
Alignment
NE
Size
Medium
Environment
temperate forests or hills
Organization
solitary, pair, or gang (3–5)
Treasure
NPC gear (leather armor, mwk shortbow with 20 arrows, mwk short sword, other treasure)
Senses
low-light vision, scent; Perception +8
Languages
Common
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
3 House/Core
View references and cross-links for Werebat (Human Form)

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