Werebat (Human Form)
- HP
- 23 (3d8+6)
- AC
- 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
- Speed
- 30 ft.
- Init
- +2
- Melee
- mwk short sword +6 (1d6+2/19–20)
- Ranged
- mwk shortbow +5 (1d6/×3)
- BAB
- +2
- CMB
- +4
- CMD
- 16
- Fort
- +3
- Ref
- +5 (+1 vs. traps)
- Will
- +3
- Defensive Abilities
- evasion, trap sense +1
Weapons: Simple
sneak attack +2d6
change shape (human, hybrid, and bat; polymorph)
lycanthropic empathy (bats and dire bats)
rogue talents (ledge walker)
trapfinding +1
<p class="stat-block-1"> You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your Strength bonus.</p>
<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Acrobatics +8, Climb +8, Disable Device +8, Disguise +4, Handle Animal +1, Intimidate +4, Perception +8, Sense Motive +8, Sleight of Hand +8, Stealth +8
- Type
- Humanoid
- Alignment
- NE
- Size
- Medium
- Environment
- temperate forests or hills
- Organization
- solitary, pair, or gang (3–5)
- Treasure
- NPC gear (leather armor, mwk shortbow with 20 arrows, mwk short sword, other treasure)
- Senses
- low-light vision, scent; Perception +8
- Languages
- Common
- Source
- Bestiary 4
-
Uses feat: Agile Maneuvers (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Combat Reflexes (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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