Werebat (Human Form)
Combat Stats
- Melee
- mwk short sword +6 (1d6+2/19–20)
- Ranged
- mwk shortbow +5 (1d6/×3)
- Defensive Abilities
- evasion, trap sense +1
Ability Scores
Proficiencies
Weapons: Simple
Special Attacks
sneak attack +2d6
Special Qualities
change shape (human, hybrid, and bat; polymorph)
lycanthropic empathy (bats and dire bats)
rogue talents (ledge walker)
trapfinding +1
Feats
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your Strength bonus.
You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Skills
Acrobatics +8, Climb +8, Disable Device +8, Disguise +4, Handle Animal +1, Intimidate +4, Perception +8, Sense Motive +8, Sleight of Hand +8, Stealth +8
- Type
- Humanoid
- Alignment
- NE
- Size
- Medium
- Environment
- temperate forests or hills
- Organization
- solitary, pair, or gang (3–5)
- Treasure
- NPC gear (leather armor, mwk shortbow with 20 arrows, mwk short sword, other treasure)
- Senses
- low-light vision, scent; Perception +8
- Languages
- Common
- Source
- Bestiary 4