Library / Bestiary

Wererat (Human Form)

CR 2.00 Humanoid LE Medium HD 2
HP
18 (2d8+6)
AC
16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
Init
+2
Speed
30 ft.
Fort
+2
Ref
+5
Will
+3
BAB
+1
CMB
+2
CMD
15
Melee
short sword +3 (1d6+1/19-20)
Ranged
light crossbow +3 (1d8/19-20)
Defensive Abilities
evasion
str
13
+1
dex
15
+2
con
14
+2
int
10
+0
wis
16
+3
cha
6
-2

Weapons: Simple

sneak attack +1d6

change shape (human, hybrid, and dire rat; polymorph)

rogue talents (fast stealth)

lycanthropic empathy (rats and dire rats)

trapfinding

Universal Monster Rules

Change Shape (human, hybrid, and dire rat; polymorph) Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.
Lycanthropic Empathy (rats and dire rats) Ex from Universal Monster Rule
In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal's attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.

Special Abilities

Evasion from text
Rogue Talents (fast stealth) from text
Sneak Attack +1d6 from text
Trapfinding from text

Feats, Traits & Items

Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac
Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Acrobatics +7, Bluff +3, Climb +6, Intimidate +3, Knowledge (local) +5, Perception +8, Sense Motive +8, Stealth +7, Swim +6

Details
Type
Humanoid
Alignment
LE
Size
Medium
Environment
any urban
Organization
solitary, pair, pack (5-10), or guild (11-30 plus 5-12 dire rats)
Treasure
NPC gear (masterwork studded leather, short sword, light crossbow with 20 bolts, other treasure)
Senses
low-light vision, scent; Perception +8
Languages
Common
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
  • Uses feat: Dodge (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Finesse (Feat) — core content under OGL 1.0a
View references and cross-links for Wererat (Human Form)

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.