Wererat (Human Form)
- HP
- 18 (2d8+6)
- AC
- 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
- Speed
- 30 ft.
- Init
- +2
- Melee
- short sword +3 (1d6+1/19-20)
- Ranged
- light crossbow +3 (1d8/19-20)
- BAB
- +1
- CMB
- +2
- CMD
- 15
- Fort
- +2
- Ref
- +5
- Will
- +3
- Defensive Abilities
- evasion
Weapons: Simple
sneak attack +1d6
change shape (human, hybrid, and dire rat; polymorph)
rogue talents (fast stealth)
lycanthropic empathy (rats and dire rats)
trapfinding
<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Acrobatics +7, Bluff +3, Climb +6, Intimidate +3, Knowledge (local) +5, Perception +8, Sense Motive +8, Stealth +7, Swim +6
- Type
- Humanoid
- Alignment
- LE
- Size
- Medium
- Environment
- any urban
- Organization
- solitary, pair, pack (5-10), or guild (11-30 plus 5-12 dire rats)
- Treasure
- NPC gear (masterwork studded leather, short sword, light crossbow with 20 bolts, other treasure)
- Senses
- low-light vision, scent; Perception +8
- Languages
- Common
- Source
- Bestiary
-
Uses feat: Dodge (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Weapon Finesse (Feat)House/Core — covered by the site's Section 15.
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