Library / Bestiary
Wererat (Human Form)
CR
2.00
Humanoid
LE
Medium
HD 2
Combat Stats
HP
18 (2d8+6)
AC
16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
Init
+2
Speed
30 ft.
Fort
+2
Ref
+5
Will
+3
BAB
+1
CMB
+2
CMD
15
- Melee
- short sword +3 (1d6+1/19-20)
- Ranged
- light crossbow +3 (1d8/19-20)
- Defensive Abilities
- evasion
Ability Scores
str
13
+1
dex
15
+2
con
14
+2
int
10
+0
wis
16
+3
cha
6
-2
Proficiencies
Weapons: Simple
Special Attacks
sneak attack +1d6
Special Qualities
change shape (human, hybrid, and dire rat; polymorph)
rogue talents (fast stealth)
lycanthropic empathy (rats and dire rats)
trapfinding
Feats
Special Abilities
Universal Monster Rules
Change Shape
(human, hybrid, and dire rat; polymorph)
Su
from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.
Lycanthropic Empathy
(rats and dire rats)
Ex
from Universal Monster Rule
In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal's attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.
Special Abilities
Evasion
from text
Rogue Talents
(fast stealth)
from text
Sneak Attack +1d6
from text
Trapfinding
from text
Feats, Traits & Items
Dodge
from Feat
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Calculated: +1 Ac
Weapon Finesse
from Feat
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Skills
Acrobatics +7, Bluff +3, Climb +6, Intimidate +3, Knowledge (local) +5, Perception +8, Sense Motive +8, Stealth +7, Swim +6
Details
- Type
- Humanoid
- Alignment
- LE
- Size
- Medium
- Environment
- any urban
- Organization
- solitary, pair, pack (5-10), or guild (11-30 plus 5-12 dire rats)
- Treasure
- NPC gear (masterwork studded leather, short sword, light crossbow with 20 bolts, other treasure)
- Senses
- low-light vision, scent; Perception +8
- Languages
- Common
- Source
- Bestiary
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.