Library / Bestiary

Werewolf

CR 2.00 Humanoid CE Medium
STR
17
DEX
13
CON
14
INT
8
WIS
14
CHA
8
HP
19 (2d10+4)
AC
17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
Speed
30 ft. (20 ft. in armor)
Init
+5
Melee
longsword +5 (1d8+4/19-20)
Ranged
light crossbow +3 (1d8/19-20)
BAB
+2
CMB
+5
CMD
16
Fort
+5
Ref
+1
Will
+2 (+3 vs. fear)
Defensive Abilities
bravery +1

Weapons: Simple

change shape (human, hybrid, and wolf; polymorph)

lycanthropic empathy (wolves and dire wolves)

Cleave from Feat

<p class="stat-block-1"> As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a &ndash;2 penalty to your Armor Class until your next turn.</p>

Combat Reflexes from Feat

<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Climb +3, Intimidate +4, Perception +4

Details
Type
Humanoid
Alignment
CE
Size
Medium
Environment
any land
Organization
solitary, pair, or pack (3-6)
Treasure
NPC gear (chainmail, longsword, light crossbow with 20 bolts, other treasure)
Senses
low-light vision, scent; Perception +4
Languages
Common
Source
Bestiary
Sources Used in This Record
4 House/Core
  • Uses feat: Cleave (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Combat Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.