Library / Bestiary

Whale, Great White

CR 14.00 Animal N Colossal
This immense whale has an enormous, box-shaped head over a massive, toothy maw. Its rough white hide is laced with scars.

Legendary in size and temper, great white whales are far more aggressive than their smaller kin.

STR
50
DEX
6
CON
27
INT
2
WIS
11
CHA
5
HP
225 (18d8+144)
AC
28, touch 0, flat-footed 28 (-2 Dex, +28 natural, -8 size)
Speed
swim 40 ft.
Init
-2
Melee
bite +25 (6d6+20/19-20), tail slap +20 (3d6+10)
Space
30 ft.
Reach
30 ft.
BAB
+13
CMB
+41
CMD
49 (can't be tripped)
Fort
+21
Ref
+9
Will
+8

capsize

Smashing Breach — As a full-round action, a great white whale can make a special charge attack against creatures on the surface of the water. At the end of its charge, the whale breaches, then slams down onto the target with incredible force. Any Huge or smaller creatures in the whale's space must make a DC 27 Reflex save or take 4d8+30 points of bludgeoning damage and be forced into the nearest square that is adjacent to the whale. This breach automatically attempts to capsize any boats caught wholly or partially in this area. The save DC is Constitution-based.

Perception +13, Swim +39

Details
Type
Animal
Alignment
N
Size
Colossal
Environment
any oceans
Organization
solitary, pair, or pod (3-16)
Treasure
none
Senses
blindsight 120 ft., low-light vision; Perception +13
Source
Bestiary 2
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.