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Winter Hag

CR 7.00 Monstrous Humanoid CE Medium
This woman has black, frostbitten skin, white hair, and a black ice staff decorated with bones and gems.

Winter hags are sadistic crones who haunt winter-blasted plains and rime-covered forests. They're exceptionally arrogant, and often use their magic to subjugate entire tribes of evil humanoids so they can rule over them as queens. These arrangements rarely last more than a few seasons, because no creature is truly safe from a winter hag's irrepressible appetite for warm, raw flesh. An ambitious winter hag might extort a village by causing constant snowfall until they give her children to eat or adults to become her slaves.

A typical winter hag stands between 5 and 6 feet tall and weighs 100 pounds.

When a winter hag joins a coven, the coven adds sculpt simulacrum and simulacrum to its spell-like abilities, and any member within 1 mile of the winter hag gains icewalking and snow vision.

STR
17
DEX
13
CON
16
INT
16
WIS
13
CHA
18
HP
85 (10d10+30)
AC
20, touch 11, flat-footed 19 (+1 Dex, +9 natural)
Speed
30 ft.
Init
+1
Melee
+2 frost quarterstaff +15/+10 (1d6+6 plus 1d6 cold) or<p class="stat-block-2">2 claws +13 (1d4+3)</p>
BAB
+10
CMB
+13
CMD
24
Fort
+8
Ref
+8
Will
+8
DR
10/magic
SR
18
Racial Modifiers
+4 Stealth in snow

Breath Weapon — A creature that successfully saves against the hag's breath weapon takes half damage and is not blinded.

Ice Staff — Once per week, a winter hag can perform an hour-long ritual to create a staff made of black ice that is as hard as steel and functions as a +2 frost quarterstaff. A winter hag holding her ice staff can use cone of cold once per day as a spell-like ability. The staff melts after 1 week.

Icewalking — This ability works like the spider climb spell, but the surfaces the hag climbs must be icy. The hag can move across icy surfaces without penalty and doesn't need to make Acrobatics checks to run or charge on ice.

Bluff +18, Craft (alchemy) +11, Diplomacy +9, Disguise +11, Intimidate +17, Knowledge (arcana) +8, Perception +18, Ride +9, Sense Motive +8, Spellcraft +8, Stealth +9 (+13 in snow)

spell-like abilities:
Constant—Pass Without Trace, Constant—See Invisibility, At will—Chill Metal, At will—Detect Magic, At will—Fog Cloud, At will—Frostbite, At will—Whispering Wind, 3/day—Alter Self, 3/day—Charm Monster, 3/day—Invisibility, 3/day—Major Image, 1/day—Cone Of Cold, 1/day—Control Weather, 1/day—Wall Of Ice, 1/day—Waves Of Fatigue
Details
Type
Monstrous Humanoid
Alignment
CE
Size
Medium
Environment
cold forests or plains
Organization
solitary, patrol (1 plus 1 winter wolf), or coven (3 hags of any type)
Treasure
standard
Senses
darkvision 60 ft., see invisibility, snow vision; Perception +18
Languages
Aklo, Common, Giant
Source
Bestiary 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.