Library / Bestiary

Winter Hag

CR 7.00 Monstrous Humanoid CE Medium
This woman has black, frostbitten skin, white hair, and a black ice staff decorated with bones and gems.

Winter hags are sadistic crones who haunt winter-blasted plains and rime-covered forests. They're exceptionally arrogant, and often use their magic to subjugate entire tribes of evil humanoids so they can rule over them as queens. These arrangements rarely last more than a few seasons, because no creature is truly safe from a winter hag's irrepressible appetite for warm, raw flesh. An ambitious winter hag might extort a village by causing constant snowfall until they give her children to eat or adults to become her slaves.

A typical winter hag stands between 5 and 6 feet tall and weighs 100 pounds.

When a winter hag joins a coven, the coven adds sculpt simulacrum and simulacrum to its spell-like abilities, and any member within 1 mile of the winter hag gains icewalking and snow vision.

STR
17
DEX
13
CON
16
INT
16
WIS
13
CHA
18
HP
85 (10d10+30)
AC
20, touch 11, flat-footed 19 (+1 Dex, +9 natural)
Speed
30 ft.
Init
+1
Melee
+2 frost quarterstaff +15/+10 (1d6+6 plus 1d6 cold) or<p class="stat-block-2">2 claws +13 (1d4+3)</p>
BAB
+10
CMB
+13
CMD
24
Fort
+8
Ref
+8
Will
+8
DR
10/magic
SR
18
Racial Modifiers
+4 Stealth in snow

Weapons: Simple

Breath Weapon — A creature that successfully saves against the hag's breath weapon takes half damage and is not blinded.

Ice Staff — Once per week, a winter hag can perform an hour-long ritual to create a staff made of black ice that is as hard as steel and functions as a +2 frost quarterstaff. A winter hag holding her ice staff can use cone of cold once per day as a spell-like ability. The staff melts after 1 week.

Icewalking — This ability works like the spider climb spell, but the surfaces the hag climbs must be icy. The hag can move across icy surfaces without penalty and doesn't need to make Acrobatics checks to run or charge on ice.

Alertness from Feat

<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Blind-Fight from Feat

<p class="stat-block-1"> In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.</p><p class="stat-block-2">An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.</p><p class="stat-block-2">You do not need to make Acrobatics skill checks to move at full speed while blinded.</p>

Combat Casting from Feat

<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>

Deceitful from Feat

<p class="stat-block-1"> You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Great Fortitude from Feat

<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>

Bluff +18, Craft (alchemy) +11, Diplomacy +9, Disguise +11, Intimidate +17, Knowledge (arcana) +8, Perception +18, Ride +9, Sense Motive +8, Spellcraft +8, Stealth +9 (+13 in snow)

spell-like abilities:
Constant—Pass Without Trace, Constant—See Invisibility, At will—Chill Metal, At will—Detect Magic, At will—Fog Cloud, At will—Frostbite, At will—Whispering Wind, 3/day—Alter Self, 3/day—Charm Monster, 3/day—Invisibility, 3/day—Major Image, 1/day—Cone Of Cold, 1/day—Control Weather, 1/day—Wall Of Ice, 1/day—Waves Of Fatigue
Details
Type
Monstrous Humanoid
Alignment
CE
Size
Medium
Environment
cold forests or plains
Organization
solitary, patrol (1 plus 1 winter wolf), or coven (3 hags of any type)
Treasure
standard
Senses
darkvision 60 ft., see invisibility, snow vision; Perception +18
Languages
Aklo, Common, Giant
Source
Bestiary 4
Sources Used in This Record
20 House/Core
  • Uses feat: Alertness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Blind-Fight (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Combat Casting (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Deceitful (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Great Fortitude (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Pass Without Trace (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: See Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Chill Metal (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fog Cloud (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Frostbite (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Whispering Wind (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Alter Self (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Monster (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Major Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Cone Of Cold (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Control Weather (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wall Of Ice (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Waves Of Fatigue (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.