Library / Bestiary

Winterwight

CR 17.00 Undead CE Medium
Human-sized and of a deathly blue color, this long-taloned skeletal creature is partially encased in jagged sheets of ice.

The winterwight is an undead horror born from the coldest depths of the negative energy plane. Infused with the dark, cold magic that permeates this realm of death, the winterwight takes the form of a skeleton coated in armor of jagged ice.

Though it resembles an ordinary skeleton from a distance, the winterwight's frame is much sturdier than the average humanoid's, its frozen armor intertwining with its bone structure to form an incredibly hardy chassis. Sometimes called hatewraiths because of their insatiable lust for suffering, these frozen horrors are often found in areas that suffer from magical cold or frozen climates.

Winterwights are 7 feet tall and weigh 250 pounds.

STR
40
DEX
23
CON
-
INT
11
WIS
18
CHA
29
HP
270 (20d8+180); fast healing 10
AC
32, touch 16, flat-footed 26 (+6 Dex, +16 natural)
Speed
30 ft.
Init
+10
Melee
bite +30 (2d8+15 plus blightfire), 2 claws +30 (2d6+15 plus blightfire)
BAB
+15
CMB
+30
CMD
46
Fort
+15
Ref
+14
Will
+16
DR
15/bludgeoning and good
SR
28
Defensive Abilities
channel resistance +4

rend (2 claws 2d8+22)

Acrobatics +26, Intimidate +32, Perception +27, Stealth +29

spell-like abilities:
Constant—Air Walk, At will—Cone Of Cold, At will—Dimension Door, At will—Dispel Magic, Greater, At will—Sleet Storm, At will—Wall Of Ice, 3/day—Polar Ray, 1/day—Control Weather
Details
Type
Undead
Alignment
CE
Size
Medium
Environment
any cold land
Organization
solitary, pair, or incursion (3-6)
Treasure
standard
Senses
darkvision 60 ft.; Perception +27
Languages
Common
Source
Bestiary 2
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.