Library / Bestiary
Wolverine, Dire
CR
4.00
Animal
N
Large
This terrible wolverine is as large as a bear, its jaws and claws oversized and brutal, its eyes dark and filled with rage.
Description
Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selecting humanoid-settled regions as their own and then fearlessly tearing the settlements apart. Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.
Ability Scores
STR
19
DEX
17
CON
17
INT
2
WIS
12
CHA
10
Combat Stats
- HP
- 42 (5d8+20)
- AC
- 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, -1 size)
- Speed
- 30 ft., climb 10 ft.
- Init
- +7
- Melee
- 2 claws +6 (1d8+4), bite +6 (1d6+4)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +3
- CMB
- +8
- CMD
- 21 (25 vs. trip)
- Fort
- +7
- Ref
- +7
- Will
- +2
Special Attacks
Rage — A dire wolverine that takes damage in combat flies into a rage on its next turn, madly clawing and biting until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily.
Feats
Skills
Climb +12, Perception +12
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Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.