Worg, Winter Wolf
Description
Winter wolves are larger, smarter, more ferocious variants of worgs with white fur and a deadly breath weapon.
A typical winter wolf is 8 feet long, stands 4-1/2 feet tall at the shoulder, and weighs about 450 pounds. Winter wolves will often ally themselves with frost giants, hill giants, and other large humanoids, serving entire tribes of giants as both scouts and guards.
Combat Stats
- Melee
- bite +10 (1d8+7 plus 1d6 cold and trip)
- Space
- 10 ft.
- Reach
- 5 ft.
- Racial Modifiers
- +2 Perception, +2 Stealth (+8 in snow), +2 Survival
Ability Scores
Special Attacks
breath weapon (every 1d4 rounds, 15-ft. cone, 6d6 cold damage, Reflex half DC 17)
Feats
Special Abilities
Universal Monster Rules
Feats, Traits & Items
When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Skills
Perception +11, Stealth +4 (+10 in snow), Survival +5
- Type
- Magical Beast
- Alignment
- NE
- Size
- Large
- Environment
- cold forests and plains
- Organization
- solitary, pair, or pack (6-11)
- Treasure
- standard
- Senses
- darkvision 60 ft., low-light vision, scent; Perception +11
- Languages
- Common, Giant
- Source
- Bestiary