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Worg, Winter Wolf

CR 5.00 Magical Beast NE Large
This bear-sized wolf has white fur and a rime of frost around its muzzle. Its eyes are pale blue, almost white in color.

Winter wolves are larger, smarter, more ferocious variants of worgs with white fur and a deadly breath weapon.

A typical winter wolf is 8 feet long, stands 4-1/2 feet tall at the shoulder, and weighs about 450 pounds. Winter wolves will often ally themselves with frost giants, hill giants, and other large humanoids, serving entire tribes of giants as both scouts and guards.

STR
20
DEX
13
CON
18
INT
9
WIS
13
CHA
10
HP
57 (6d10+24)
AC
17, touch 10, flat-footed 16 (+1 Dex, +7 natural, -1 size)
Speed
50 ft.
Init
+5
Melee
bite +10 (1d8+7 plus 1d6 cold and trip)
Space
10 ft.
Reach
5 ft.
BAB
+6
CMB
+12
CMD
23 (27 vs. trip)
Fort
+9
Ref
+6
Will
+3
Racial Modifiers
+2 Perception, +2 Stealth (+8 in snow), +2 Survival

breath weapon (every 1d4 rounds, 15-ft. cone, 6d6 cold damage, Reflex half DC 17)

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Run from Feat

<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Perception +11, Stealth +4 (+10 in snow), Survival +5

Details
Type
Magical Beast
Alignment
NE
Size
Large
Environment
cold forests and plains
Organization
solitary, pair, or pack (6-11)
Treasure
standard
Senses
darkvision 60 ft., low-light vision, scent; Perception +11
Languages
Common, Giant
Source
Bestiary
Sources Used in This Record
3 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Run (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.