Library / Bestiary

Worg

CR 2.00 Magical Beast NE Medium
This unusually large wolf has an evil, almost intelligent light shining in its deep red eyes.

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.

Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.

STR
17
DEX
15
CON
13
INT
6
WIS
14
CHA
10
HP
26 (4d10+4)
AC
14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Speed
50 ft.
Init
+2
Melee
bite +7 (1d6+4 plus trip)
BAB
+4
CMB
+7
CMD
19 (23 vs. trip)
Fort
+5
Ref
+6
Will
+3
Racial Modifiers
+2 Perception, +2 Stealth, +2 Survival
Run from Feat

<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Perception +11, Stealth +9, Survival +5

Details
Type
Magical Beast
Alignment
NE
Size
Medium
Environment
temperate forests and plains
Organization
solitary, pair, or pack (3-11)
Treasure
incidental
Senses
darkvision 60 ft., low-light vision, scent; Perception +11
Languages
Common, Goblin
Source
Bestiary
Sources Used in This Record
2 House/Core
  • Uses feat: Run (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.