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Worg

CR 2.00 Magical Beast NE Medium HD 4
This unusually large wolf has an evil, almost intelligent light shining in its deep red eyes.

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.

Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.

HP
26 (4d10+4)
AC
14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Init
+2
Speed
50 ft.
Fort
+5
Ref
+6
Will
+3
BAB
+4
CMB
+7
CMD
19 (23 vs. trip)
Melee
bite +7 (1d6+4 plus trip)
Racial Modifiers
+2 Perception, +2 Stealth, +2 Survival
str
17
+3
dex
15
+2
con
13
+1
int
6
-2
wis
14
+2
cha
10
+0

Universal Monster Rules

Trip (bite) Ex from Universal Monster Rule
A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return.

Feats, Traits & Items

Run from Feat

When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.

Situational: when making a jump after a running start: +4 untyped Acrobatics
Skill Focus (Perception) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus

Perception +11, Stealth +9, Survival +5

Details
Type
Magical Beast
Alignment
NE
Size
Medium
Environment
temperate forests and plains
Organization
solitary, pair, or pack (3-11)
Treasure
incidental
Senses
darkvision 60 ft., low-light vision, scent; Perception +11
Languages
Common, Goblin
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
  • Uses feat: Run (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
View references and cross-links for Worg

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.