Wraith
Wraiths are undead creatures born of evil and darkness. They hate light and living things, as they have lost much of their connection to their former lives.
A wraith that exists for long enough and feeds on enough life force undergoes an unholy transformation, becoming a creature known as a dread wraith. This causes the wraith to increase in size and strength, and to inflict 2d6 points of negative energy damage and 1d8 Constitution drain with its incorporeal touch. You can create a dread wraith by applying the giant and advanced simple templates, or you can increase the basic wraith to a Large 16 HD undead.
- HP
- 47 (5d8+25)
- AC
- 18, touch 18, flat-footed 15 (+5 deflection, +3 Dex)
- Speed
- fly 60 ft. (good)
- Init
- +7
- Melee
- incorporeal touch +6 (1d6 negative energy plus 1d6 Con drain)
- BAB
- +3
- CMB
- +6
- CMD
- 21
- Fort
- +6
- Ref
- +4
- Will
- +6
- Defensive Abilities
- channel resistance +2, incorporeal
Create Spawn — A humanoid slain by a wraith becomes a wraith in 1d4 rounds. These spawn are less powerful than typical wraiths, and suffer a –2 penalty on all d20 rolls and checks, receive –2 hp per HD, and only drain 1d2 points of Constitution on a touch. Spawn are under the command of the wraith that created them until its death, at which point they lose their spawn penalties and become free-willed wraiths. They do not possess any of the abilities they had in life.
Diplomacy +10, Fly +7, Intimidate +13, Knowledge (planes) +7, Perception +10, Sense Motive +10, Stealth +11
Loading references...