Yuki-Onna
A yuki-onna is the restless spirit of a woman who froze to death in the snow and was never given a proper burial. She roams the wilderness, constantly searching for intelligent creatures to kill and always appearing surrounded by swirling mists of snow and ice. Eternally jaded by her unjust departure to the afterlife, a yuki-onna seeks to impose the same cruel fate upon those who still live, particularly men and those who sympathize or cooperate with them. Many foolish individuals are lured to their deaths by a yuki-onna's unparalleled beauty, which remains even as the evil spirit steadily freezes and kills her victims with her powers over frost.
The transition from life to undeath corrupts a yuki-onna's soul, and even a well-intentioned, good-hearted individual who freezes in the snow may become a treacherous yuki-onna. Most yuki-onnas immediately seek out those who wronged them in life, after which they reside in an area near what was their home, haunting and killing anyone who dares to come near. Yuki-onnas hardly ever make their presences known in rural areas with larger populations, and they prefer inhabiting the countryside and wilderness.
When a yuki-onna is destroyed, her body melts as though ice, leaving only a small pool of water in its stead. A yuki-onna is 5-1/2 feet tall.
- HP
- 94 (9d8+54)
- AC
- 21, touch 21, flat-footed 16 (+6 deflection, +4 Dex, +1 dodge)
- Speed
- fly 30 ft. (perfect)
- Init
- +8
- Melee
- 2 touches +10 (4d6 cold plus chilling touch)
- BAB
- +6
- CMB
- +10
- CMD
- 27
- Fort
- +9
- Ref
- +7
- Will
- +11
- Defensive Abilities
- incorporeal
Weapons: Simple
Chilling Touch — A yuki-onna's touch causes 4d6 cold damage. Whenever a creature takes cold damage in this manner, it must make a DC 20 Fortitude save to avoid being staggered by the supernatural cold for 1 round. This duration stacks. The save DC is Charisma-based.
Fascinating Gaze — Fascinated for 1d4 rounds, 30 feet, Will DC 20 negates. The save DC is Charisma-based.
<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>
<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>
<p class="stat-block-1"> As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.</p>
Bluff +15, Fly +12, Intimidate +18, Perception +17, Sense Motive +17,Spellcraft +15, Stealth +16, Survival +14
- Type
- Undead
- Alignment
- LE
- Size
- Medium
- Environment
- any cold
- Organization
- solitary
- Treasure
- standard
- Senses
- darkvision 60 ft.; Perception +17
- Languages
- Common
- Source
- Bestiary 3
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Uses feat: Combat Casting (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Dodge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Mobility (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Spring Attack (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Blur (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Cone Of Cold (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Eyebite (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ice Storm (Spell)House/Core — covered by the site's Section 15.
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