Library / Bestiary

Zombie, Juju

CR 2.00 Undead NE Medium HD 2
This wretched human figure has tight leathery skin, sunken eyes, and an emaciated frame, yet it moves with eerie alacrity.

A juju zombie is an animated corpse of a creature, created to serve as an undead minion, that retains the skills and abilities it possessed in life.

HP
15 (2d8+3)
AC
18, touch 15, flat-footed 13 (+4 Dex, +1 dodge, +3 natural)
Init
+8
Speed
30 ft.
Fort
+0
Ref
+7
Will
+1
BAB
+1
CMB
+5
CMD
19
Melee
mwk short sword +6 (1d6+4/19-20) or slam +5 (1d6+6)
DR
5/magic and slashing
Defensive Abilities
channel resistance +4, evasion
Racial Modifiers
+8 Climb
str
18
+4
dex
19
+4
con
-
int
8
-1
wis
13
+1
cha
10
+0

Weapons: Simple

sneak attack +1d6

rogue talents (combat trick)

trapfinding +1

Universal Monster Rules

Channel Resistance (+4) Ex from Universal Monster Rule
A creature with this special quality (usually an undead) is less easily affected by channel energy. A creature with channel resistance adds its listed bonus on saves to resist the effects of channel energy, including effects that rely on the use of channel energy (such as the Command Undead feat).

Special Abilities

Evasion from text
Rogue Talents (combat trick) from text
Sneak Attack +1d6 from text
Trapfinding +1 from text

Feats, Traits & Items

Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus
Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Acrobatics +8, Climb +16, Disable Device +8, Intimidate +5, Perception +6, Sleight of Hand +9, Stealth +8, Survival +3, Swim +8, Use Magic Device +5

Details
Type
Undead
Alignment
NE
Size
Medium
Environment
any land
Organization
solitary
Treasure
NPC gear (masterwork short sword, other treasure)
Senses
darkvision 60 ft.; Perception +6
Languages
Common
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
4 House/Core
  • Uses feat: Dodge (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Toughness (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Finesse (Feat) — core content under OGL 1.0a
View references and cross-links for Zombie, Juju

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.