Library / Bestiary

Zombie, Juju

CR 2.00 Undead NE Medium
This wretched human figure has tight leathery skin, sunken eyes, and an emaciated frame, yet it moves with eerie alacrity.

A juju zombie is an animated corpse of a creature, created to serve as an undead minion, that retains the skills and abilities it possessed in life.

STR
18
DEX
19
CON
-
INT
8
WIS
13
CHA
10
HP
15 (2d8+3)
AC
18, touch 15, flat-footed 13 (+4 Dex, +1 dodge, +3 natural)
Speed
30 ft.
Init
+8
Melee
mwk short sword +6 (1d6+4/19-20) or slam +5 (1d6+6)
BAB
+1
CMB
+5
CMD
19
Fort
+0
Ref
+7
Will
+1
DR
5/magic and slashing
Defensive Abilities
channel resistance +4, evasion
Racial Modifiers
+8 Climb

Weapons: Simple

sneak attack +1d6

rogue talents (combat trick)

trapfinding +1

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Toughness from Feat

<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Acrobatics +8, Climb +16, Disable Device +8, Intimidate +5, Perception +6, Sleight of Hand +9, Stealth +8, Survival +3, Swim +8, Use Magic Device +5

Details
Type
Undead
Alignment
NE
Size
Medium
Environment
any land
Organization
solitary
Treasure
NPC gear (masterwork short sword, other treasure)
Senses
darkvision 60 ft.; Perception +6
Languages
Common
Source
Bestiary 2
Sources Used in This Record
4 House/Core
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Toughness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.