Oreads
Oreads are humans whose ancestry includes the touch of an elemental being of earth somewhere along the line, often that of a shaitan genie. Stoic and contemplative, oreads are a race not easily moved, yet almost unstoppable when spurred to action. They remain a mystery to most of the world thanks to their reclusive nature, but those who seek them out in their secluded mountain hideaways find oreads to be quiet, dependable, and protective of their friends.
Native Outsider
Darkvision
Spell-Like Ability
Energy Resistance
Prerequisite: Outsider (native) with ties to an elemental plane; Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Members of this race have resistance 5 to the corresponding energy type. Special: This trait can be taken more than once. Each time it is taken, select an additional energy type that corresponds to another elemental plane the race has ties to.
Earth Affinity
Crystalline Form
Prerequisite: Outsider (native) with ties to the Plane of Earth, construct type, or half-construct subtype; Benefit: Members of this race have reflective, crystalline skin that grants them a +2 racial bonus to AC against rays. Once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat.
Earth Insight
Ferrous Growth
Prerequisite: Outsider (native) with ties to the Plane of Earth; Benefit: Once per day, a member of this race can cause a touched piece of iron or steel to grow into an object weighing up to 10 pounds, such as a sword, crowbar, or light steel shield. This object remains in this form for 10 minutes or until broken or destroyed, at which point it shrinks back to its original size and shape.
Fertile Soil
Prerequisite: Outsider (native) with ties to the Plane of Earth, fey type, or plant type; Benefit: Sorcerer members of this race with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Clerics who are members of this race with the Plant domain use their domain powers and spells at +1 caster level. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait.
Granite Skin
Mountain-Born
Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness.
Stone in the Blood
Prerequisite: Outsider (native) with ties to the Plane of Earth, construct type, dragon type, or half-construct subtype; Benefit: Members of this race gaining fast healing 2 for 1 round anytime they take acid damage (whether or not this acid damage overcomes their acid resistance, if any). A member of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function.
Treacherous Earth
Prerequisite: Outsider (native) with ties to the Plane of Earth or fey type; Benefit: Members of this race gain the following supernatural ability: Once per day, a member of this race can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain centered on a square it can touch. This lasts for a number of minutes equal to the user's level, after which the ground returns to normal.
- Size
- Medium
- Speed
- 20 ft.
- Languages
- Common, Terran, Aquan, Auran, Dwarven, Elven, Gnome, Halfling, Ignan, Undercommon
- Universe
- core
- Source
- Advanced Race Guide
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