Pathfinder 1e Race monstrous_humanoid (aquatic) Medium

Sahuagin

Sahuagin are predatory aquatic humanoids with finned limbs, webbed claws, and tooth-filled maws who dominate the ocean depths. Known as sea devils, they wage cruel wars against coastal surface-dwellers and revere bloodthirsty shark gods.

Browse races
Ability Modifiers
Cha -2 · Str +2 · Wis +2
Size
Medium
Speed
30 ft. · swim 60
Languages
Common, Aquan, Abyssal, Infernal, Draconic, Goblin, Aklo, Giant

Sahuagin are predatory aquatic humanoids with finned limbs, webbed claws, and tooth-filled maws who dominate the ocean depths. Known as sea devils, they wage cruel wars against coastal surface-dwellers and revere bloodthirsty shark gods.

Sahuagin are monstrous humanoids with the aquatic subtype.

Standard Racial Traits

Fast Swimmer (Sahuagin) Movement Racial Traits 5 RP

Sahuagin have a swim speed of 60 feet. They can move through water at this speed without making Swim checks and gain a +8 racial bonus on any Swim check to perform a special action or avoid a hazard.

Blindsense (Sahuagin) Senses Racial Traits 4 RP

Sahuagin have blindsense with a range of 30 feet underwater.

Darkvision

Members of this race can see in the dark up to 60 feet.

Natural Armor Defense Racial Traits 2 RP

Prerequisites: None; Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class.

Bite Offense Racial Traits 1 RP

Prerequisites: Small or larger size; Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons. Special: This trait can be taken up to two times. The second time it is taken, the bite damage increases by one size category.

Claws Offense Racial Traits 2 RP

Prerequisites: None; Benefit: Members of this race receive two claw attacks. These are primary natural attacks. The damage is based on the creature's size .

Blood Frenzy Offense Racial Traits 2 RP

Once per day, whenever a sahuagin takes damage in combat, it can fly into a frenzy for 1 minute; gaining a +2 racial bonus to Constitution and Strength but a −2 penalty to AC.

Light Blindness Weakness Racial Traits -2 RP

Prerequisite: Darkvision or see in darkness trait; Weakness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.

Speak with Sharks Other Racial Traits 1 RP

Sahuagin can communicate telepathically with sharks to a distance of 100 feet. This communication is limited to simple concepts, such as “attack,” “come,” and “defend.”

Alternate Racial Traits

Sahuagin Song Replaces speak-with-sharks

Sahuagin with this racial trait gain a +2 racial bonus on Perform (sing) checks and a +1 racial bonus on saves against language-dependent effects. This racial trait replaces speak with sharks.

Stoic Defender Replaces blood-frenzy

Once per day when a sahuagin with this racial trait takes damage, he can focus on remaining steadfast. For 1 minute, the sahuagin gains a +2 racial bonus to AC and a +2 racial bonus on Will saves. This racial trait replaces blood frenzy.

View references and cross-links for Sahuagin

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