Pathfinder 1e Race humanoid Small

Svirfneblin

In the dark below earth, svirfneblin protect their enclaves, keeping their small communities safe from the terrors of the lightless depths.

Browse races
Ability Modifiers
Cha -4 · Dex +2 · Str -2 · Wis +2
Size
Small
Speed
30 ft.
Languages
Gnome, Undercommon, Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc, Terran

In the dark below earth, svirfneblin protect their enclaves, keeping their small communities safe from the terrors of the lightless depths. Serious creatures with slate-gray skin, these gnomes vary greatly from their surface cousins by choosing to live in the shadowy depths and protect the world above from the foul creatures sharing their chambers, vaults, and tunnels.

Standard Racial Traits

Gnome

Svirfneblin are humanoids with the gnome subtype.

Defensive Training

Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

Senses

Svirfneblin have darkvision 120 ft. and low-light vision.

Fortunate

Svirfneblin gain a +2 racial bonus on all saving throws.

Skilled Feat and Skill Racial Traits 4 RP

Prerequisites: None; Benefit: Members of this race gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.

Hatred Offense Racial Traits 1 RP

Prerequisites: None; Benefit: Choose two subtypes of humanoids or outsiders or one creature type other than humanoid or outsider. Members of this race gain a +1 racial bonus on attack rolls against creatures of these subtypes or this type.

Stonecunning Feat and Skill Racial Traits 1 RP

Prerequisites: None; Benefit: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Spell Resistance

Svirfneblin have SR equal to 11 + their class levels.

Svirfneblin Magic Magical Racial Traits 2 RP

Prerequisite: Gnome subtype; Benefit: Members of this race add +1 to the DC of any illusion spells they cast. They also gain the following spell-like abilities: constant—nondetection; 1/day—blindness/deafness, blur, disguise self. The DC for the spells is equal to 10 + the spell's level + the caster's Charisma modifier.

Darkvision 120 Feet Senses Racial Traits 3 RP

Prerequisites: None; Benefit: Members of this race can see in the dark up to 120 feet.

Low-Light Vision (Ex)

Members of this race can see twice as far as humans in conditions of dim light.

Spell Resistance (Svirfneblin)

Svirfneblin have SR equal to 11 + their class levels.

Alternate Racial Traits

Healthy Defense Racial Traits 2 RP

Prerequisite: The race has at least a +2 racial bonus to Constitution; Benefit: Members of this race gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases.

Stoneseer Magical Racial Traits 2 RP

Prerequisites: None; Benefit: Members of this race add +1 to the caster level of any spells with the earth descriptor they cast. Members of this race also gain the following spell-like abilities: constant—nondetection; 1/day—magic stone, stone shape, stone tell. The caster level for these spell-like abilities is equal to the user's character level.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.