Svirfneblin
In the dark below earth, svirfneblin protect their enclaves, keeping their small communities safe from the terrors of the lightless depths.
- Ability Modifiers
- Cha -4 · Dex +2 · Str -2 · Wis +2
- Size
- Small
- Speed
- 30 ft.
- Languages
- Gnome, Undercommon, Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc, Terran
In the dark below earth, svirfneblin protect their enclaves, keeping their small communities safe from the terrors of the lightless depths. Serious creatures with slate-gray skin, these gnomes vary greatly from their surface cousins by choosing to live in the shadowy depths and protect the world above from the foul creatures sharing their chambers, vaults, and tunnels.
Standard Racial Traits
Gnome
Defensive Training
Senses
Fortunate
Skilled Feat and Skill Racial Traits 4 RP
Prerequisites: None; Benefit: Members of this race gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.
Hatred Offense Racial Traits 1 RP
Prerequisites: None; Benefit: Choose two subtypes of humanoids or outsiders or one creature type other than humanoid or outsider. Members of this race gain a +1 racial bonus on attack rolls against creatures of these subtypes or this type.
Stonecunning Feat and Skill Racial Traits 1 RP
Prerequisites: None; Benefit: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Spell Resistance
Svirfneblin Magic Magical Racial Traits 2 RP
Prerequisite: Gnome subtype; Benefit: Members of this race add +1 to the DC of any illusion spells they cast. They also gain the following spell-like abilities: constant—nondetection; 1/day—blindness/deafness, blur, disguise self. The DC for the spells is equal to 10 + the spell's level + the caster's Charisma modifier.
Darkvision 120 Feet Senses Racial Traits 3 RP
Prerequisites: None; Benefit: Members of this race can see in the dark up to 120 feet.
Low-Light Vision (Ex)
Spell Resistance (Svirfneblin)
Alternate Racial Traits
Healthy Defense Racial Traits 2 RP
Prerequisite: The race has at least a +2 racial bonus to Constitution; Benefit: Members of this race gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases.
Stoneseer Magical Racial Traits 2 RP
Prerequisites: None; Benefit: Members of this race add +1 to the caster level of any spells with the earth descriptor they cast. Members of this race also gain the following spell-like abilities: constant—nondetection; 1/day—magic stone, stone shape, stone tell. The caster level for these spell-like abilities is equal to the user's character level.