Library / Character Origins

Svirfneblin

In the dark below earth, svirfneblin protect their enclaves, keeping their small communities safe from the terrors of the lightless depths.

In the dark below earth, svirfneblin protect their enclaves, keeping their small communities safe from the terrors of the lightless depths. Serious creatures with slate-gray skin, these gnomes vary greatly from their surface cousins by choosing to live in the shadowy depths and protect the world above from the foul creatures sharing their chambers, vaults, and tunnels.

Gnome

Svirfneblin are humanoids with the gnome subtype.

Defensive Training

Svirfneblin gain a +2 dodge bonus to Armor Class.

Senses

Svirfneblin have darkvision 120 ft. and low-light vision.

Fortunate

Svirfneblin gain a +2 racial bonus on all saving throws.

Skilled

Feat and Skill Racial Traits 4 RP

Prerequisites: None; Benefit: Members of this race gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.

Hatred

Offense Racial Traits 1 RP

Prerequisites: None; Benefit: Choose two subtypes of humanoids or outsiders or one creature type other than humanoid or outsider. Members of this race gain a +1 racial bonus on attack rolls against creatures of these subtypes or this type.

Stonecunning

Feat and Skill Racial Traits 1 RP

Prerequisites: None; Benefit: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Spell Resistance

Svirfneblin have SR equal to 11 + their class levels.

Svirfneblin Magic

Magical Racial Traits 2 RP

Prerequisite: Gnome subtype; Benefit: Members of this race add +1 to the DC of any illusion spells they cast. They also gain the following spell-like abilities: constant—nondetection; 1/day—blindness/deafness, blur, disguise self. The DC for the spells is equal to 10 + the spell's level + the caster's Charisma modifier.

Healthy

Defense Racial Traits 2 RP

Prerequisite: The race has at least a +2 racial bonus to Constitution; Benefit: Members of this race gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases.

Stoneseer

Magical Racial Traits 2 RP

Prerequisites: None; Benefit: Members of this race add +1 to the caster level of any spells with the earth descriptor they cast. Members of this race also gain the following spell-like abilities: constant—nondetection; 1/day—magic stone, stone shape, stone tell. The caster level for these spell-like abilities is equal to the user's character level.

Ability Modifiers
CHA -4 DEX +2 STR -2 WIS +2
Details
Size
Small
Speed
30 ft.
Languages
Gnome, Undercommon, Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc, Terran
Universe
core
Source
Advanced Race Guide
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.