Syrinx
Syrinx are proud, avian humanoids resembling horned owls who rule secluded clifftop spires and ancient marble cities. Blessed with natural flight, keen nocturnal senses, and aloof intellect, they view other cultures with aristocratic disdain and protect their isolation with disciplined vigilance.
- Ability Modifiers
- Dex -2 · Wis +2
- Size
- Medium
- Speed
- 30 ft. · fly 60
- Languages
- Auran, Celestial, Infernal
Syrinx are proud, avian humanoids resembling horned owls who rule secluded clifftop spires and ancient marble cities. Blessed with natural flight, keen nocturnal senses, and aloof intellect, they view other cultures with aristocratic disdain and protect their isolation with disciplined vigilance.
Syrinx are humanoids with the syrinx subtype.
Standard Racial Traits
Flight Movement Racial Traits 4 RP
Prerequisites: None; Benefit: Members of this race have a fly speed of 30 feet with clumsy maneuverability. Special: This trait can be taken more than once. For each additional 2 RP spent, the race's fly speed increases by +10 feet, and the maneuverability improves by one step.
Pride (Syrinx) Defense Racial Traits 2 RP
Syrinx receive a +2 racial bonus on saving throws against mind-affecting effects.
Nocturnal
Speak with Avians Language Racial Traits 1 RP
Syrinx can speak with all birds of the animal creature type and birdlike magical beasts (like phoenixes and thunderbirds).
Low-Light Vision Senses Racial Traits 1 RP
Prerequisites: None; Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light.
Darkvision
Alternate Racial Traits
Oppressive Offensive Racial Traits Replaces nocturnal, pride-syrinx
Syrinxes often have a natural talent for sensing how to unsettle and oppress other creatures. As a swift action, a syrinx can attempt a Sense Motive check against a DC of 10 + a creature's Hit Dice + its Charisma modifier or a DC of 10 + the creature's Bluff modifier, whichever is higher. On a success, syrinx gains a +4 racial bonus on Intimidate checks against that target and a +1 racial bonus to the DC of any fear effects she uses against that target. This racial trait replaces nocturnal and pride.