Pathfinder 1e Race outsider Medium

Tieflings

Simultaneously more and less than mortal, tieflings are the offspring of humans and fiends.

Browse races
Ability Modifiers
Cha -2 · Dex +2 · Int +2
Size
Medium
Speed
30 ft.
Languages
Common, either Abyssal or Infernal, Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, Orc

Simultaneously more and less than mortal, tieflings are the offspring of humans and fiends. With otherworldly blood and traits to match, tieflings are often shunned and despised out of reactionary fear. Most tieflings never know their fiendish sire, as the coupling that produced their curse occurred generations earlier. The taint is long-lasting and persistent, often manifesting at birth or sometimes later in life, as a powerful, though often unwanted, boon. Despite their fiendish appearance and netherworld origins, tieflings have a human's capacity of choosing their fate, and while many embrace their dark heritage and side with fiendish powers, others reject their darker predilections. Though the power of their blood calls nearly every tiefling to fury, destruction, and wrath, even the spawn of a succubus can become a saint and the grandchild of a pit fiend an unsuspecting hero.

Standard Racial Traits

Native Outsider

Tieflings are outsiders with the native subtype.

Darkvision

Members of this race can see in the dark up to 60 feet.

Skilled Feat and Skill Racial Traits 4 RP

Prerequisites: None; Benefit: Members of this race gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.

Spell-Like Ability

Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.

Fiendish Resistance Defense Racial Traits 3 RP

Prerequisite: Outsider (native) with ties to Abaddon, the Abyss, or Hell; Benefit: Members of this race gain cold resistance 5, electricity resistance 5, and fire resistance 5.

Fiendish Sorcery Magical Racial Traits 1 RP

Prerequisite: Outsider (native) with ties to Abaddon, the Abyss, or Hell; Benefit: If a member of this race is a sorcerer with the Abyssal or Infernal bloodline, it treats its caster level as 1 higher when casting bonus spells and bloodline powers. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait.

Spell-Like Ability (Tiefling)

Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.

Alternate Racial Traits

Beguiling Liar Feat and Skill Racial Traits 2 RP

Prerequisites: None; Benefit: Members of this race gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.

Fiendish Sprinter

Some tieflings have feet that are more bestial than human. Whether their feet resemble those of a clawed predator or are the cloven hooves common to many of their kind, tieflings with this trait gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. This racial trait replaces skilled.

Maw or Claw

Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.

Prehensile Tail Other Racial Traits 2 RP

Prerequisites: None; Benefit: Members of this race have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.

Scaled Skin

The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.

Soul Seer Magical Racial Traits 4 RP

Prerequisite: Outsider (native); Benefit: Members of this race gain the use of deathwatch as a constant spell-like ability.

Vestigial Wings Movement Racial Traits 2 RP

Prerequisites: None; Benefit: Members of this race have wings that do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly checks.

Attribution

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