Rings bestow magical powers upon their wearers. Most are permanent magic items — only a rare few have charges. Anyone can wear and use a ring.

Two-Ring Limit

A character can only effectively wear two magic rings. A third magic ring does not function if the wearer is already wearing two magic rings.

Physical Description

Rings have no appreciable weight. Although exceptions exist (glass, bone), the vast majority are forged from precious metals such as gold, silver, and platinum. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25.

Activation

Command Word

Most rings activate via a spoken command word — a standard action that does not provoke attacks of opportunity.

Continuous

Many rings work automatically whenever worn — their effects are always active with no activation required. Some rings have unusual activations described in their individual entries.

Special Qualities

Roll d% when generating a random ring:

d%Result
01Ring is intelligent
02–31A design, inscription, or similar feature provides a clue to the ring's function
32–100No special qualities

Rings with charges can never be intelligent.

Random Generation

MinorMediumMajorRingMarket Price
01–18——Protection +12,000 gp
19–28——Feather falling2,200 gp
29–36——Sustenance2,500 gp
37–44——Climbing2,500 gp
45–52——Jumping2,500 gp
53–60——Swimming2,500 gp
61–7001–05—Counterspells4,000 gp
71–7506–08—Mind shielding8,000 gp
76–8009–18—Protection +28,000 gp
81–8519–23—Force shield8,500 gp
86–9024–28—Ram, the8,600 gp
—29–34—Climbing, improved10,000 gp
—35–40—Jumping, improved10,000 gp
—41–46—Swimming, improved10,000 gp
91–9347–50—Animal friendship10,800 gp
94–9651–5601–02Energy resistance, minor12,000 gp
97–9857–61—Chameleon power12,700 gp
99–10062–66—Water walking15,000 gp
—67–7103–07Protection +318,000 gp
—72–7608–10Spell storing, minor18,000 gp
—77–8111–15Invisibility20,000 gp
—82–8516–19Wizardry (I)20,000 gp
—86–9020–25Evasion25,000 gp
—91–9326–28X-ray vision25,000 gp
—94–9729–32Blinking27,000 gp
—98–10033–39Energy resistance, major28,000 gp
——40–49Protection +432,000 gp
——50–55Wizardry (II)40,000 gp
——56–60Freedom of movement40,000 gp
——61–63Energy resistance, greater44,000 gp
——64–65Friend shield (pair)50,000 gp
——66–70Protection +550,000 gp
——71–74Shooting stars50,000 gp
——75–79Spell storing50,000 gp
——80–83Wizardry (III)70,000 gp
——84–86Telekinesis75,000 gp
——87–88Regeneration90,000 gp
——89–91Spell turning100,000 gp
——92–93Wizardry (IV)100,000 gp
——94Three wishes120,000 gp
——95Djinni calling125,000 gp
——96Elemental command (air)200,000 gp
——97Elemental command (earth)200,000 gp
——98Elemental command (fire)200,000 gp
——99Elemental command (water)200,000 gp
——100Spell storing, major200,000 gp

See Also

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.