Pathfinder 1e Spell Necromancy

Accursed Glare

You channel a fell curse through your glare.

School
Necromancy
Casting Time
1 round
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature
Duration
1 day/level
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S

You channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively second guess its actions and attract bad luck. Whenever the target attempts an attack roll or saving throw while the curse lasts, it must roll twice and take the lower result. While you cast this spell, an ally within range of the subject can attempt an Intimidate check as a move action (DC = save DC of this spell); on a success, the ally adds its own glare to yours, granting you a +2 bonus on your caster level check to overcome spell resistance (if any). Multiple allies can attempt Intimidate checks; this bonus stacks.

View references and cross-links for Accursed Glare

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.