Pathfinder 1e Spell Transmutation

Align Weapon

Weapon becomes good, evil, lawful, or chaotic.

School
Transmutation
Casting Time
1 standard action
Range
Touch
Target
Weapon touched or 50 projectiles (all of which must be together at the time of casting)
Duration
1 min./level
Saving Throw
Will negates (harmless, object)
Spell Resistance
No
Components
V S DF

Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.

You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.

Effects

weapon touched or 50 projectiles (all of which must be together at the time of casting)
Source

Core Rulebook

Attribution

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