Pathfinder 1e
Spell
Transmutation
Align Weapon
Weapon becomes good, evil, lawful, or chaotic.
- School
- Transmutation
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Weapon touched or 50 projectiles (all of which must be together at the time of casting)
- Duration
- 1 min./level
- Saving Throw
- Will negates (harmless, object)
- Spell Resistance
- No
- Components
- V S DF
Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.
You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.