Pathfinder 1e Spell Transmutation

Alter River

You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall.

School
Transmutation
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Target
Area of river up to 5 ft. wide/2 levels and 10 ft. long/level
Duration
1 minute/level (D)
Saving Throw
None
Spell Resistance
No
Components
S V M

You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall. The first version of this spell alters the speed of a river's flow. The second diverts the course of the targeted river.

Alter river can be made permanent with a permanency spell.

Clever application of spells such as move earth can be combined with this spell to likewise make the river's new course permanent.

View references and cross-links for Alter River

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.