Pathfinder 1e Spell Enchantment Compulsion

Amnesia

You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it.

School
Enchantment
Casting Time
1 round
Range
Close (25 ft. + 5 ft./2 levels)
Target
One living creature
Duration
Instantaneous
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S

You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it. While the target can build new memories, it has trouble accessing those gained before falling victim to the spell. The target can still speak and read any languages it knows and perform basic tasks, but it loses all class abilities, feats, and skill ranks gained before being affected by amnesia. It retains its base attack bonus, saving throws bonuses, Combat Maneuver Bonus, Combat Maneuver Defense, total experience points, Hit Dice, and hit points. If the target gains a character level while suffering from amnesia, it can use any abilities gained by that class level normally. If the class level it gained was from a class in which it already has levels, it gains the abilities of a 1st-level character of that class, even though it is technically of a higher level in that class.

If the amnesia is cured, the target regains the full abilities of the class, including those gained from any levels taken while suffering from this condition. Amnesia can be removed only by heal, limited wish, miracle, psychic surgery, or wish.

Source

Villain Codex

View references and cross-links for Amnesia

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.