Pathfinder 1e Spell Enchantment Compulsion

Animal Purpose Training

You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.

School
Enchantment
Casting Time
1 minute
Range
Close
Target
One indifferent or friendly animal
Duration
(CASTERLEVEL) hours
Saving Throw
None
Spell Resistance
Yes
Components
V S M
You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. This purpose supersedes the animal's previous trained purpose and any tricks it knows. When the spell ends, the animal reverts to its previous trained purpose and known tricks.

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