Pathfinder 1e
Spell
Enchantment
Animal Trance
Fascinates 2d6 HD of animals.
- School
- Enchantment
- Casting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- —
- Duration
- Concentration
- Saving Throw
- Will negates
- Spell Resistance
- Yes
- Components
- V S
Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.