Pathfinder 1e Spell Enchantment

Animal Trance

Fascinates 2d6 HD of animals.

School
Enchantment
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
Duration
Concentration
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S

Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.

Effects

animals or magical beasts with Intelligence 1 or 2
Source

Core Rulebook

Attribution

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