Pathfinder 1e Spell Abjuration

Antilife Shell

10-ft.-radius field hedges out living creatures.

School
Abjuration
Casting Time
1 round
Range
10 ft.
Area
10-ft.-radius emanation, centered on you
Duration
1 min./level (D)
Saving Throw
None
Spell Resistance
Yes
Components
V S DF

You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.

The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.

This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.

Effects

10-ft.-radius emanation, centered on you
Source

Core Rulebook

Attribution

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