Pathfinder 1e Spell Evocation

Arbitrament

All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this spell suffer the following conditions, based on their Hit Dice.

School
Evocation
Casting Time
1 standard action
Range
40 ft.
Target
Non-neutral creatures in a 40-ft.-radius spread centered on you
Duration
Instantaneous
Saving Throw
Will partial, see text
Spell Resistance
Yes
Components
V

All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this spell suffer the following conditions, based on their Hit Dice.

The effects are concurrent. A creature can attempt a Will save to reduce or negate the effects. If subject to multiple effects, the creature rolls once and applies the result to each effect.

Sickened The creature is sickened for 1d4 rounds (Will negates).

Staggered The creature is staggered for 2d4 rounds, or for 1d4 rounds on a successful Will save.

Nauseated The creature is nauseated for 1d10 minutes, or for 1d4 rounds on a successful Will save.

Killed Living creatures die, and undead creatures are destroyed. On a successful Will save, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum v+25).

Furthermore, if you are on your home plane when you cast this spell, all chaotic evil, chaotic good, lawful evil, and lawful good extraplanar creatures within the area are banished to their home planes (Will negates, at a -4 penalty). Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the arbitrament.

Creatures whose Hit Dice exceed your caster level are unaffected by arbitrament.

View references and cross-links for Arbitrament

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