Pathfinder 1e Spell Necromancy

Aura Of Doom

Creatures in your aura become shaken.

School
Necromancy
Casting Time
1 standard action
Range
Personal
Area
20-ft.-radius emanation centered on you
Duration
10 minute/level
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S M DF

You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that later enter the area, must make a Will save to avoid becoming shaken. A successful save suppresses the effect. Creatures that leave the area and come back must save again to avoid being affected by the effect.

Effects

20-ft.-radius emanation centered on you
Attribution

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.