Pathfinder 1e
Spell
Necromancy
Black Mark
You mark the target with a black marking on its skin; The mark functions as a mark of justice but with respect to water.
- School
- Necromancy
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- One creature
- Duration
- Permanent
- Saving Throw
- Will negates
- Spell Resistance
- Yes
- Components
- V S M
You mark the target with a black marking on its skin; the mark's exact appearance determined by you, but can be no larger than your hand. The black mark functions as a mark of justice, and when the mark is activated, the target becomes shaken anytime it is on or in the water more than a 5 feet from shore. In addition, as long as the black mark is active, the target is affected as if subject to nature's exile , but all creatures with the aquatic or water subtype or with a swim speed are made hostile, even those not of the animal type, though non-aquatic animals are not.