Pathfinder 1e Spell Necromancy

Black Mark

You mark the target with a black marking on its skin; The mark functions as a mark of justice but with respect to water.

School
Necromancy
Casting Time
1 standard action
Range
Touch
Target
One creature
Duration
Permanent
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S M

You mark the target with a black marking on its skin; the mark's exact appearance determined by you, but can be no larger than your hand. The black mark functions as a mark of justice, and when the mark is activated, the target becomes shaken anytime it is on or in the water more than a 5 feet from shore. In addition, as long as the black mark is active, the target is affected as if subject to nature's exile , but all creatures with the aquatic or water subtype or with a swim speed are made hostile, even those not of the animal type, though non-aquatic animals are not.

Effects

one creature
Attribution

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