Pathfinder 1e Spell Evocation

Blinding Ray

You blast your enemies with blinding rays of sunlight.

School
Evocation
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
Duration
Instantaneous (see text)
Saving Throw
Fortitude negates
Spell Resistance
Yes
Components
V S DF

You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit. If a ray hits, it explodes into powerful motes of light, and the target must save or be blinded for 1 round. If the target has light blindness, light sensitivity, or is otherwise vulnerable to bright light, it instead must save or be blinded for 1d4 rounds and take 1d4 points of damage per two caster levels (maximum 5d4). Any creature blinded by a ray sheds light as a sunrod for the duration of its blindness. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously.

Effect

one or more rays of light

Effects

one or more rays of light
Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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