Pathfinder 1e Spell Enchantment

Bolts Of Bedevilment

Fires one ray per round that dazes a living creature for 1d3 rounds.

School
Enchantment
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Target
—
Duration
1 round/level
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S

You can fire one ray per round that dazes one living creature for 1d3 rounds.

Effect

ray
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

thecrazygm · OGL-1.0a

Added to the library by thecrazygm on Oct. 18, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from The Pathfinder Chronicles Campaign Setting by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by thecrazygm on 2026-10-18.

How this notice was generated

View references and cross-links for Bolts of Bedevilment

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.