Library / Magic

Break

Gives an object the broken condition.

You can attempt to break or at least damage any one Medium or smaller object within range. If the target fails its Fortitude saving throw, it gains the broken condition. If cast on a broken item, that item is destroyed on a failed save.

Source: Advanced Player's Guide
one Medium or smaller object
Casting
System
PF1E
School
Transmutation
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
one Medium or smaller object
Area
Duration
instantaneous
Saving Throw
Fortitude negates (object)
Spell Resistance
No
Components
V, S, M
Class Levels
Components
V
S
M
a twig
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