Pathfinder 1e Spell Transmutation

Buoyancy

The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep.

School
Transmutation
Casting Time
1 immediate action
Range
Close
Target
(CASTERLEVEL) Medium or smaller objects or creatures no two of which can be more than 20 ft. apart
Duration
Up to (CASTERLEVEL) rounds [see text]
Saving Throw
Will negates (harmless) or Will negates (object)
Spell Resistance
Yes
Components
V
The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. If a target spends at least 1 round on dry land, the spell ends for that creature only.

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