Pathfinder 1e Spell Evocation

Call The Void

This spell surrounds you with an aura of nothingness that channels mysterious energies.

School
Evocation
Casting Time
1 standard action
Range
Personal
Target
You
Duration
1 round/level (D)
Saving Throw
Reflex for half
Spell Resistance
Yes
Components
V S

This spell surrounds you with an aura of nothingness that channels mysterious energies.

Creatures adjacent to you when this spell is cast and at the start of your turn take 2d6 points of damage. In addition, creatures affected by your aura are fatigued, cannot breathe, and cannot speak or cast spells with verbal components. Creatures adjacent to you are allowed a Reflex save to halve the damage and negate the fatigue effect, but cannot breathe or speak regardless of whether their save is successful as long as they are adjacent to you.

View references and cross-links for Call the Void

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.