Calm Air
This spell calms the air and disperses fog, dust, and other particles.
- School
- Abjuration
- Casting Time
- 1 standard action
- Range
- Long (400 ft. + 40 ft./level)
- Area
- Cylinder (5-ft./level radius, 40 ft. high)
- Duration
- 10 minute/level (D)
- Saving Throw
- None (object)
- Spell Resistance
- No
- Components
- V S
This spell calms the air and disperses fog, dust, and other particles. The wind force in the area is reduced in strength by one step per 4 caster levels (to a minimum wind force of light) and clouds are dispersed, although parts of non-magical clouds that extend beyond the area are not affected. If a magical cloud or wind's point of origin is inside the area of a calm air spell, the whole effect is suppressed; otherwise, only the part inside the area is suppressed. Suppression still counts against the duration of a wind or cloud effect. Magical wind and cloud effects are suppressed only if you succeed at a caster level check (DC 11 + effect's caster level). You can move the calm air effect by concentrating as a standard action.