Pathfinder 1e Spell Abjuration

Calm Air

This spell calms the air and disperses fog, dust, and other particles.

School
Abjuration
Casting Time
1 standard action
Range
Long (400 ft. + 40 ft./level)
Area
Cylinder (5-ft./level radius, 40 ft. high)
Duration
10 minute/level (D)
Saving Throw
None (object)
Spell Resistance
No
Components
V S

This spell calms the air and disperses fog, dust, and other particles. The wind force in the area is reduced in strength by one step per 4 caster levels (to a minimum wind force of light) and clouds are dispersed, although parts of non-magical clouds that extend beyond the area are not affected. If a magical cloud or wind's point of origin is inside the area of a calm air spell, the whole effect is suppressed; otherwise, only the part inside the area is suppressed. Suppression still counts against the duration of a wind or cloud effect. Magical wind and cloud effects are suppressed only if you succeed at a caster level check (DC 11 + effect's caster level). You can move the calm air effect by concentrating as a standard action.

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