Pathfinder 1e Spell Conjuration Healing

Celestial Healing

You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.

School
Conjuration
Casting Time
1 round
Range
Touch
Target
Creature touched
Duration
1 round/2 levels
Saving Throw
Will negates (harmless)
Spell Resistance
Yes
Components
V S M

You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target's alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.

View references and cross-links for Celestial Healing

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