Pathfinder 1e
Spell
Conjuration
Healing
Celestial Healing
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.
- School
- Conjuration
- Casting Time
- 1 round
- Range
- Touch
- Target
- Creature touched
- Duration
- 1 round/2 levels
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes
- Components
- V S M
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target's alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.