Pathfinder 1e Spell Enchantment Compulsion

Challenge Evil

Sickens creature if it refuses to fight you.

School
Enchantment
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
One evil creature
Duration
1 minute/level (D)
Saving Throw
Will negates
Spell Resistance
Yes
Components
V DF

You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain a +2 sacred bonus on all melee attacks against the subject of the spell. At the end of its turn, if the target has not made at least one attack on you, it becomes sickened. If you move away from the target, the spell ends.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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