Pathfinder 1e Spell Enchantment Compulsion

Charitable Impulse

This spell makes a creature more charitable, compelling it to aid others rather than use violence.

School
Enchantment
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
One humanoid creature
Duration
1 round/level
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S F DF

This spell makes a creature more charitable, compelling it to aid others rather than use violence.

An affected creature practices nonviolent combat behaviors according to the following list of priorities, beginning with the first priority. The subject continues to perform a priority until he can no longer fulfill its demands (at which point he moves to the next priority) or until the spell ends, whichever comes first.

If the subject fulfills all five priorities, the spell effect ends.

The subject cannot attack or take attacks of opportunity, but can defend himself as normal. If the subject is attacked, the spell's effect immediately ends.

View references and cross-links for Charitable Impulse

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