Pathfinder 1e
Spell
Enchantment
Compulsion
Charitable Impulse
This spell makes a creature more charitable, compelling it to aid others rather than use violence.
- School
- Enchantment
- Casting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One humanoid creature
- Duration
- 1 round/level
- Saving Throw
- Will negates
- Spell Resistance
- Yes
- Components
- V S F DF
This spell makes a creature more charitable, compelling it to aid others rather than use violence.
An affected creature practices nonviolent combat behaviors according to the following list of priorities, beginning with the first priority. The subject continues to perform a priority until he can no longer fulfill its demands (at which point he moves to the next priority) or until the spell ends, whichever comes first.
If the subject fulfills all five priorities, the spell effect ends.
The subject cannot attack or take attacks of opportunity, but can defend himself as normal. If the subject is attacked, the spell's effect immediately ends.