Pathfinder 1e Spell Necromancy

Chill Touch

One touch/level deals 1d6 damage and possibly 1 Str damage.

School
Necromancy
Casting Time
1 standard action
Range
Touch
Target
Duration
Instantaneous
Saving Throw
Fortitude partial or Will negates; see text
Spell Resistance
Yes
Components
V S

A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to one time per level.

An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.

Effects

creature or creatures touched (up to one/level)
Source

Core Rulebook

Attribution

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